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Running Games and Apps.

New AMIGA Games for Classic 68k

Gunnar von Boehn
(Apollo Team Member)
Posts 5416
04 Apr 2017 10:20


Battle of Wesnoth
 
The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventure.
 
The game runs 16bit color and in 800x600 or higher resolutions

The game was ported by Arti.

Please mind that this is a PC-game port originally targeted for 800MHz+ PC. The game runs on 68040/60 with enough fastmem but slow and becomes playable only with 68080 CPU.
 



John Heritage

Posts 111
04 Apr 2017 11:53


Very cool to see games made playable by 68080 :) 

I suspect Master of Orion 2 would be another classic game (if ported) like this.. 


Thierry Atheist

Posts 640
04 Apr 2017 13:15


John Heritage wrote:
Very cool to see games made playable by 68080 :) 

I suspect Master of Orion 2 would be another classic game (if ported) like this..


I think that several thousand games have been added to what can be played on AMIGAS now!!!!

Of course, they aren't playable for the simple reason that the source code isn't available for recompiling and/or 3D routines can't be run because we don't have the GPUs to do it, but similar games COULD be made because the HW is CAPABLE now!!!! :-DDD


Michael Nurney

Posts 283
05 Apr 2017 21:44


i have tried this , i thin kit rebooted the Amiga , i'll try again


John William

Posts 467
05 Apr 2017 21:55


Gunnar von Boehn wrote:

Battle of Wesnoth
 
  The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventure.
 
  The game runs 16bit color and in 800x600 or higher resolutions
 
  The game was ported by Arti.
 
  Please mind that this is a PC-game port originally targeted for 800MHz+ PC. The game runs on 68040/60 with enough fastmem but slow and becomes playable only with 68080 CPU.
 
 

My experience with this on 6080 it is playable but slow only because it is targeted for 800 Mhz like you said. However, to truly show the power of what AMMX can do like it was shown on Riva....if we are to convert lots of codes into efficient AMMX code this will be a great example that Vampire while running at 68080 @ 75 Mhz or 100 Mhz depending on your version of vampire..it can match bar with PC 800 Mhz easy and you don't need powerful power supply or cooling fan or even asic as a matter of fact.



Thomas Blatt

Posts 185
09 Apr 2017 19:02


I have Battle of Wesnoth installed. How to start it? There is no icon for Battle of Wesnoth


Wawa T

Posts 695
09 Apr 2017 21:12


i thgink there is. but either way there is an executable ese you could run even from the shall after you set dtack rather high. however it crashed here last time i tried.


Thierry Atheist

Posts 640
10 Apr 2017 11:43


I have never played this game.

I will wait for the standalone motherboard Vampire to play it. :-DDD


Thomas Blatt

Posts 185
10 Apr 2017 16:04


I don^t find any exe in the Battle of Wesnoth drawer


Wawa T

Posts 695
10 Apr 2017 16:22


Thomas Blatt wrote:

I don^t find any exe in the Battle of Wesnoth drawer

most likely the file with the *.bin extension.. there isnt that many files that might be a binary in the dir, are there?


Szyk Cech

Posts 191
10 Apr 2017 18:59


John or William wrote:

  My experience with this on 6080 it is playable but slow only because it is targeted for 800 Mhz like you said.

Can you be more expressive?!? What exactly slow down the game?!? Graphic decode routine?!? Sound routine?!? AI Routine?!? Network?!? I asked you because some of them can be rewrite to AMMX and optimized... I can't rewrite this routines (I haven't Vampire and don't know MMX instructions - only integer and FPU assembler). But it is always good to know what can be done in this game...


Wawa T

Posts 695
10 Apr 2017 19:37


im not sure it is always very apparent, what the bottlenecks are, even though it may be that profiling could be now easier with apollo core.


John William

Posts 467
10 Apr 2017 21:49


Szyk Cech wrote:

John or William wrote:

  My experience with this on 6080 it is playable but slow only because it is targeted for 800 Mhz like you said.
 

 
  Can you be more expressive?!? What exactly slow down the game?!? Graphic decode routine?!? Sound routine?!? AI Routine?!? Network?!? I asked you because some of them can be rewrite to AMMX and optimized... I can't rewrite this routines (I haven't Vampire and don't know MMX instructions - only integer and FPU assembler). But it is always good to know what can be done in this game...

How sprites are rendered and handled is one way of optimizing it and increasing performance if anything at least anywhere between 10% to 15%. If that is done then that is sufficient to give performance equal to that of 800 Mhz and I am not joking here. I have the game but because of the slow down speed I am not anxious to play it, a lot



Thomas Blatt

Posts 185
12 Apr 2017 13:37


@wawa t there is no bin file. I give up and will delete Battle of Wesnoth, i can^t play it without exe or bin


Claudio Guglielmotti
(Apollo Team Member)
Posts 185
12 Apr 2017 14:55


The executable is wesnoth.bin and it is placed in the main drawer.

I had some issue with wesnoth because the amiga filesystem.
The name of some files are too long, so the game refuses to start or crashes.

You should install it on a partion with SFS, PFS or fat95...

(or try to unpack it to ram: to check if the archive is complete)




Kolbjørn Barmen
(Needs Verification)
Posts 219/ 2
12 Apr 2017 15:11


Hm, current FFS does long filenames too, as far as I know.


Thomas Blatt

Posts 185
12 Apr 2017 15:52


I have SFS installed but do not find any wesnoth.bin.

I will download it again and check, if there is something broken


Thomas Blatt

Posts 185
12 Apr 2017 16:10


Very strange, i downloaded it again and see now the Wesnoth.bin


Roy Gillotti

Posts 474
13 Apr 2017 05:21


Do I need some form of an SDL library installed?
 
  when attempting to run it, it just goes back to the amiga shell, when running it from the drawer it claims "Unable to open your tool 'Wesnoth'". I see the script setting the stack to 600000 and then attempting to launch the wesnoth.bin. But no activity afterward...
 
  Edit: honestly I can't seem to get much of Arti's ports to work, so I think I have some environment or dependency issue with my WB 3.9.

posts 19