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Alpha Gold 3.0page  1 2 

Andrew Miller

Posts 137
08 Nov 2018 13:43


I'm not sure why they have done this, but I expect it is to completely debug the AGA side first. I mean they already know the RTG side works.


Thumptech 1

Posts 4
08 Nov 2018 14:27


I thought the reason RTG isn't present in Gold 3.0 was due to space restrictions in the FPGA.


Andrew Miller

Posts 137
08 Nov 2018 15:30


It's due to testing only AGA. I think there may be some limitations when the full core is released on V2, but I don't know what.
 
  On the V4 at least it will be fully implemented.


Michal Warzecha

Posts 209
08 Nov 2018 15:37


IMHO all modules are no Lego, You can't just add or remove some part from core. Think about core updates. Apollo is small team. Every core update must be done in every different core (AGA,RTG,FPU). Who have time for this?
And probably there is no working "bridge" between SAGA and RTG, so, team gives ppl SAGA for tests and some fun.
Take as is, stop grumble and have fun :)
And, of course, leave bug reports!


Vojin Vidanovic

Posts 697
08 Nov 2018 16:49


MartinTomas Steffen wrote:

For some of us Core 2xx is not a good solution. I have a Amiga 1000 with OCS. So i have just 0,5 mb chipram

Natural limit of such an old model. Use core3.

In my eyes, one should be grateful v2 had so many revisions
and upgrades - 9 silver cores and 8 public gold cores for now, with 2.12 expected and gold3 in beta.That would be about 20 upgrades with gold3 alpha and final.




Markus Klotzberg

Posts 8
08 Nov 2018 17:43


Are there any Option to try with an tool ?
I´ve testet some games. Some won´t work which worked with 2.x, others are too fast and some are to slow.
Example
Team Suzuki - doesn´t work anymore.
Platoon - runs too fast, unplayable
Robocop - some sort of slowmotion




Vojin Vidanovic

Posts 697
08 Nov 2018 18:03


Markus Klotzberg wrote:

  Are there any Option to try with an tool ?
 

 
  Beyond VControl and MiniBench, not really. Core is as in its present incarnation.

Note that >VControl TURTLE  Change the Turtle mode. 0=Off, 1=On
should make Vamp to "slow down" to A1200 stock speed. Until told to off.
 
  Vcontrol
  EXTERNAL LINK 
 
  MiniBench
  EXTERNAL LINK 
  Most of Amiga tricks and patches for some games and apps, enabling them to work on 040Int/040FPU (if existing on Aminet) often helps to make it work on Vampire.
 
  As with 030+ WHDLoad slaves are recommended for A500/A600 titles, and there are few options there that can increase compatibility. No Amiga model has 100% Amiga compatibility. But more bugs are discovered, its more likely next core update will be more compatible. Adding new feats (sometimes even removing some to liberate limited space) creates some incompatibilities. So far it does not affect OS, just some apps and games.
 
 
Markus Klotzberg wrote:

  I´ve testet some games. Some won´t work which worked with 2.x, others are too fast and some are to slow.
  Example
  Team Suzuki - doesn´t work anymore.
  Platoon - runs too fast, unplayable
  Robocop - some sort of slowmotion
 

 
  List of compatibile software should be submited here
  https://wiki.apollo-accelerators.com/#compatibility
 
  But havent been updated in ages
  And needs an AGA section now :-)


Christopher Spitzner

Posts 3
12 Nov 2018 10:08


Is there any way to get a higher res? Maybe in the future? And there are only 256 colors, is that all? I´m using Apollo Core Alpha V3.0 with Coffin OS v53 AGA and DIGITAL-VIDEO Audio out is working and I can play AGA Games but compared to 2.11 the Workbench looks terrible. Too small desktop & less colors than before...is it possible have more than 256 colors?

With 2.11 I can use Igame to choose Games with 3.0 it doesn´t start. Any Idea?


Roy Gillotti

Posts 217
12 Nov 2018 14:47


Christopher Spitzner wrote:

  Is there any way to get a higher res? Maybe in the future? And there are only 256 colors, is that all? I´m using Apollo Core Alpha V3.0 with Coffin OS v53 AGA and DIGITAL-VIDEO Audio out is working and I can play AGA Games but compared to 2.11 the Workbench looks terrible. Too small desktop & less colors than before...is it possible have more than 256 colors?
 
  With 2.11 I can use Igame to choose Games with 3.0 it doesn´t start. Any Idea?
 

  Well it's currently an AGA only core, no RTG on this alpha release core. so you're limited to the capabilities of AGA, but hey you're not stuck on some 16 color or less with OCS/ECS.
 

posts 29page  1 2