They Are Working On Making This Game Into OpenGL. | |
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| |  John William
Posts 624 07 Dec 2024 05:32
| They are working on turning this game from .NET Windows exclusive to openGL. This is the game: EXTERNAL LINK It is a full-fledged functioning MMORPG game. If the Apollo team is working hard and kissing the feet of the company to port Robinwood and they are refusing, this game is free, and you do not have to kiss any feet. When the port to openGL is completed, why not port this game and see if the hardware is capable of running this game at full speed. Now if you did that and get that game to work on the 68K, that will be the ultimate showcase for the ability of the hardware and what it can offer.
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| |  Gunnar von Boehn (Apollo Team Member) Posts 6322 07 Dec 2024 11:30
| Robin Hood is an excellent showcase for Amiga. Robin Hood game is done with love and is a lot playing fun. The GFX in Robin have a lot of atmopsphere and really good. The Robin Hood game story is rich with many missions and guarantees for many hours of fun. The video you linked is .... shows an Isometric 2D game. The idea behind OpenGL is being atool for making 3D games its actually not ideal for making 2D games. This video you linked does not look like a real 3D game, its look to me but like a game like FALLOUT 1. Such a game is imho a rather bad showcase for OpenGL.Did you maybe accidently link the wrong video?
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| |  Nick Fellows
Posts 190 07 Dec 2024 18:45
| Yeah, i did find myself asking why thats being done in OpenGL too. Reminded me of the look and feel of Syndicate a game which ran on low spec amigas.
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| |  John William
Posts 624 08 Dec 2024 01:21
| Gunnar von Boehn wrote:
| Did you maybe accidentally link the wrong video? |
Nope. It was intentional. So, you are trying to show off 3D? I see. But are you saying that the Apollo hardware, as it stands now, can run this game smoothly, with FPS, with no problem? If so, why not port this anyway? Amiga is in need of an MMORPG game. It would be cool to have at least one single MMORPG released for the 68k, no?
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| |  Thellier Alain
Posts 144 08 Dec 2024 07:53
| 2D drawing with Maggie is very fast so there is no reasons that it couldnt run at good speed Porting that would need that the OpenGL calls be well separated in the sources so they may be converted to calls to Maggie.library, Sage or Warp3D.library (I mean no need to have an OpenGL at all as there is no light and transform operations in this 2D game) But I will not do it myself as I dont like this kind of games and would prefer to spend my coding time on porting WipeOut to Warp3D
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| |  Gunnar von Boehn (Apollo Team Member) Posts 6322 08 Dec 2024 09:49
| John William wrote:
| Nope. It was intentional. So, you are trying to show off 3D? I see. But are you saying that the Apollo hardware, as it stands now, can run this game smoothly, with FPS, with no problem? |
I welcome any new software for Amiga. There are many good titles to be ported and of course also making genuine new titles directly for Amiga is great. If you personally want one title, then I think the most promising options for you are: A) you learn how to use a compiler and start to do compiler yourself B) you make a bounty and pay someone else to do this for you.
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| |  John William
Posts 624 08 Dec 2024 17:31
| thellier alain wrote:
| 2D drawing with Maggie is very fast so there is no reasons that it couldnt run at good speed Porting that would need that the OpenGL calls be well separated in the sources so they may be converted to calls to Maggie.library, Sage or Warp3D.library (I mean no need to have an OpenGL at all as there is no light and transform operations in this 2D game) But I will not do it myself as I dont like this kind of games and would prefer to spend my coding time on porting WipeOut to Warp3D
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Now that is good to hear!!!
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