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Running Games and Apps.

Alien Breed 2 3D RTGpage  1 2 

Thomas Blatt

Posts 200
06 May 2017 18:36


I have here big gfx errors inside the game. How can I solve it?
EXTERNAL LINK


Aksel Andersen

Posts 120
07 May 2017 14:28


I believe that rtg patch is kinda buggy.

EXTERNAL LINK 
Assuming you are running the same mentioned in the post.


Gunnar von Boehn
(Apollo Team Member)
Posts 6197
07 May 2017 15:36


just run it in AGA mode :)


Aksel Andersen

Posts 120
07 May 2017 16:55


Gunnar von Boehn wrote:

just run it in AGA mode :)

hehe.. speak for yourself.

now.. give us Gold3 already!! ;)


Thomas Blatt

Posts 200
07 May 2017 17:12


Gunnar von Boehn wrote:

  just run it in AGA mode :)
 

  Are you kidding :)  ?You can give me Gold3 and I could test it ;)


Vojin Vidanovic

Posts 770
10 May 2017 10:41


Gunnar von Boehn wrote:

just run it in AGA mode :)

Its great to see Amiga FPS dream works fast and nice,
people used to say that first about Vampire.

I suppose Genetic Species works too?

Dear Gunnar, you have a healthy and great sense of humor :-)
(1st April joke was nice, but we knew the people).

However Vampire needs a deserved promo, maybe a campaign of showing previews of cores unavail to people should be frozen until they are for public or at least alpha public versions.

"release first announce then" would be a great shift due to ... you know ... past, present and future of Amiga related companies and products, even this joint venture is formally the small player it can be an example given.

Just some timely text updates "next core will have SAGA over DIGITAL-VIDEO and FPU" and then showing some alpha public few months after is for me far more amazing if people can download and flash it and use it at same time. Otheriwize you will have "beta elite" and "others". I do understand all beta testers and contributors are all skilled and great people wanting to show their work ...

Just as an example are 080 ammx optimized ports done by lantus360 - Vintage Gamer (great guy!), we can see them but we cant get them, even they are promised to be soon on Aminet. I know its fragmented individual efforts mostly, but somewhat policy "release for public at least alpha, then spread the word" should be universal. Its both less frustrating to users and better PR. That little hype in between is not worth of later boredom and possible disappointment, especially if thing is not done at all.

Shadow Warrior
EXTERNAL LINK 
Duke3D
EXTERNAL LINK 
Rise Of Triad Vampire optimized
EXTERNAL LINK 
Now on Aminet:CannonBall
EXTERNAL LINK 


Simo Koivukoski
(Apollo Team Member)
Posts 601
01 Jun 2017 19:56


Thomas Blatt wrote:

I have here big gfx errors inside the game. How can I solve it?
EXTERNAL LINK 

I made a clean install to test and I don't have this kind of gfx errors.
   
EXTERNAL LINK 
 



David Wright

Posts 373
01 Jun 2017 20:19


Your vampired amiga runs faster than mine, at least as far as opening drawers and files. Where is this patch by the way for alien breed.


Simo Koivukoski
(Apollo Team Member)
Posts 601
01 Jun 2017 20:22


V500 IDE should run fast with clean WB3.1 install to you also.

Alien Breed 3D II RTG Patch: EXTERNAL LINK


David Wright

Posts 373
01 Jun 2017 21:18


Simo Koivukoski wrote:

V500 IDE should run fast with clean WB3.1 install to you also.
 
  Alien Breed 3D II RTG Patch: EXTERNAL LINK 

Well I do run 3.9 with non basic icons. Maybe more of a redraw?


Simo Koivukoski
(Apollo Team Member)
Posts 601
01 Jun 2017 21:31


David Wright wrote:

Simo Koivukoski wrote:

V500 IDE should run fast with clean WB3.1 install to you also.
   
Alien Breed 3D II RTG Patch: EXTERNAL LINK 

   
Well I do run 3.9 with non basic icons. Maybe more of a redraw?

Have you tested PeterK's icon.library (68020 build)? Make sure that you have set from Workbench preferences images to "other memory" (sys:Prefs/Workbench).


David Wright

Posts 373
01 Jun 2017 22:56


That's part where it all started. I installed them then got picasso errors on settings.
I remarked them out in startup, and at this point now.


Simo Koivukoski
(Apollo Team Member)
Posts 601
01 Jun 2017 23:07


Do not use FBlit, etc with P96/RTG. Just rename icon.library_68020 to icon.library and copy it to the Libs:. No any change needed to S-S.


Jan Vonka

Posts 60
02 Jun 2017 09:37


Simo Koivukoski wrote:
  I made a clean install to test and I don't have this kind of gfx errors.

Is it whdload or original game hdd installation?


Simo Koivukoski
(Apollo Team Member)
Posts 601
02 Jun 2017 09:50


Game is installed to the HDD and patched with RTG patch. No WHDLoad in use. Game requires 320x256 screenmode. That you have to do with the Picasso96Mode program.


Apollon Jan

Posts 27
09 Oct 2019 00:35


will A3D2 run on V4 and GOLD3 in AGA mode?  greetings


Vojin Vidanovic
(Needs Verification)
Posts 1916/ 1
10 Oct 2019 05:57


Ioannis Kampotas wrote:

will A3D2 run on V4 and GOLD3 in AGA mode?  greetings

Yes, since AGA is now fully supported. No need for dirty RTG fix (its not RTG that is dirty, its fix that is not full and proper RTG)


Nikos Tomatsidis

Posts 66
10 Oct 2019 11:35


That is just great!!
Can not wait to get my stand alone Vampire :D


Apollon Jan

Posts 27
17 Feb 2020 13:42


Vojin Vidanovic wrote:

Ioannis Kampotas wrote:

  will A3D2 run on V4 and GOLD3 in AGA mode?  greetings
 

 
  Yes, since AGA is now fully supported. No need for dirty RTG fix (its not RTG that is dirty, its fix that is not full and proper RTG)

if you have it running how and with which core? ;)


Dawid 1983

Posts 29
02 Oct 2021 19:48


Hello i know is old topic but  I have error message say
 
  Can't open file progdir:includes/test.ink
  : object not found
 
  v600 v2
  R59
 
 
 
  Thanks for any help :)

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