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Running Games and Apps.

Games Suited to Be Ported/developed for Vampirepage  1 2 3 

Amiga Noob

Posts 33
09 Oct 2020 13:39


I like how the dragon looks! I was thinking that maybe Amiga/68k programmers haven't develop yet on a Vampire not because they are not interested on Vampire, but maybe there's lack of documentation?
   
    By the way, I want to ask some developers here. What would be a good technical feature (Graphics/Audio/Gameplay) to add on a pixel art game for Vampire that would not be possible on a AGA-Amiga/Sega-Genesis/SNES or hasn't been implemented on pixel art era games(Pre-PS1). I was thinking some dynamic lighting/shadows but this might not be possible on a Vampire (Can someone confirm).
 
  Example of lighting:
  EXTERNAL LINK   
 


Gunnar von Boehn
(Apollo Team Member)
Posts 6197
09 Oct 2020 14:15


Aldrin O. wrote:

By the way, I want to ask some developers here.

 
Some example of Vampire games
With 24bit, Hires and alpha blending, translucent explosions, smoke effects, shadows and fully animated translucent ocean background
 
EXTERNAL LINK   
 


Amiga Noob

Posts 33
09 Oct 2020 15:09


Gunnar von Boehn wrote:

Aldrin O. wrote:

  By the way, I want to ask some developers here.
 

   
  Some example of Vampire games
  With 24bit, Hires and alpha blending, translucent explosions, smoke effects, shadows and fully animated translucent ocean background
   
  EXTERNAL LINK   
   

Nice! Translucent explosions and smoke effects is something I would like on a fighting game stage. Translucent water pond stage with rippling effects when characters move would be cool! Shadows at the very least should be implemented on the fighting game. IK+ already did it though but at least it would be better than Capcom fighting games with circle shadows on characters.

Only a skilled assembly programmer could do this easily but I'm up for the challenge (Might take me years LOL).


Robert Pulfer-Ridings

Posts 59
23 Feb 2021 00:18


Gunnar von Boehn wrote:

Aldrin O. wrote:

  By the way, I want to ask some developers here.
 

   
  Some example of Vampire games
  With 24bit, Hires and alpha blending, translucent explosions, smoke effects, shadows and fully animated translucent ocean background
   
  EXTERNAL LINK   
   

Now that's some nice effects, really starting to show case what can be done. I've been crawling through Youtube looking for Vampire stuff and I am more and more glad I made the choice to invest in one.

I would love to see enhanced versions of older games, IK+ being one that would really suit some graphic tweaks. Even Buggy boy would be a great choice.

Maybe I need to start reading about programing on the Vampire, not really my forte. My experience being using Basic on the C64c d:/

Some streaming of the Vampire would be great, some professional walk throughs or demos. I have been thinking about how to make it more visible to the general public, it's an amazing machine.

Some pixel art platformers would be the way to go, I would even back a Vampire store front where games could be purchased. Every $1 helps d:)



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