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Running Games and Apps.

Blizzard DIABLO On 68K - the Race for FPSpage  1 2 

Samuel Devulder

Posts 220
02 Dec 2019 11:05


ExiE CZEX wrote:

  I'm just curious, are we talking about general 68k optimizations or Vampire specific ones?

AFAIK this is only plain 68k optim yet. Vamp specific ones will arrive later ;)


Gunnar von Boehn
(Apollo Team Member)
Posts 4169
02 Dec 2019 18:08


World best 68K coder team at work!




Alex Blacks

Posts 12
02 Dec 2019 20:29


WOW!!! Amazing!!! I can't wait to try it
 


Roy Gillotti

Posts 350
02 Dec 2019 21:30


Is this development release available? looking at an old link in the other thread looks to have not been updated in a while.


Kamelito Loveless

Posts 57
03 Dec 2019 07:07


IIRC there is rooms full of monsters in the dungeons will lot of projectiles it would be a good test to show the performance IMHO. Why little indians mode was not used? I guess chunky is.


Gunnar von Boehn
(Apollo Team Member)
Posts 4169
04 Dec 2019 07:26


Kamelito Loveless wrote:

IIRC there is rooms full of monsters in the dungeons will lot of projectiles it would be a good test to show the performance IMHO.

Yes but this is much harder to screen shot.

Kamelito Loveless wrote:

Why little indians mode was not used? I guess chunky is.

What benefit should little endian give?


Kamelito Loveless

Posts 57
04 Dec 2019 17:03


Not having to fix Indianess bugs?


Gunnar von Boehn
(Apollo Team Member)
Posts 4169
04 Dec 2019 18:13


Kamelito Loveless wrote:

Not having to fix Indianess bugs?

Unfortunately it does not work like this.
AMIGA OS is a big Endian OS.
You can not run a Little Endian program on a Big Endian OS just by flipping a switch.

APOLLO 68080 has Instruction supporting Little Endian access, those  help for performance.


Alex Blacks

Posts 12
05 Dec 2019 13:51


Is there any way to test last build?
  Thanks

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