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Reshoot-R Dual Playerpage  1 2 

Gunnar von Boehn
(Apollo Team Member)
Posts 6207
29 Aug 2019 19:15


We showed RESHOOT-R at the GamesCom 2019.

Many people played the game and asked for a 2nd player option.
They asked if the game could be played with two players in cooperative mode like in Deluxe-Galaga.

What do you think about this?


A1200 Coder

Posts 74
29 Aug 2019 19:41


Gunnar von Boehn wrote:

  We showed RESHOOT-R at the GamesCom 2019.
 
  Many people played the game and asked for a 2nd player option.
  They asked if the game could be played with two players in cooperative mode like in Deluxe-Galaga.
 
  What do you think about this?
 

 
  There are shooter games on the A500 which allow a simultaneous second player, like Silkworm, SWIV and Apidya. These games are better with the two player option, but the game can become too easy with the same amount of enemies, or then place a too high demand on hardware with more enemies. This is not a problem for Vampire. But the A500 has always had the problem that it can't throw enough moving objects @ 50 FPS while the A1200 does a better job, with bigger sprites and more DMA time for blitter with 2x and 4x fetchmodes.
 
  But as I see it Reshoot R was already too easy with a single player, so the enemies need to be redesigned completely with two player option.
 


Robert Downs

Posts 31
29 Aug 2019 20:32


I'd be happy if it could be patched to run directly from an AmiKit desktop.  I couldn't even get it to launch from a vanilla 3.1.4 install, so I don't know why there is even an installer.  I need to boot directly off CD, ADF, or a mounted directory structure in UAE.

Maybe a turn based multi-player option that pits players against each other competing for points or badges would be easier to implement without having to redesign level/enemies.


Gunnar von Boehn
(Apollo Team Member)
Posts 6207
29 Aug 2019 21:36


A1200 coder wrote:

But as I see it Reshoot R was already too easy with a single player, so the enemies need to be redesigned completely with two player option.

What I can say is that at GamesCom many many children 10-15 year old  played on Vampire the AMIGA games.
Many of them came in pairs.
For two kids playing together a game was real fun.

RESHOOT had the major disadvantage here that only 1 kid could play.




Rod March

Posts 119
30 Aug 2019 01:39


I pretty much only play with the kids, and that kind of restricts us to two-player co-operative games, so yeah a two player option would increase the appeal of the game greatly.
 
  Versus games (like SFII) you have to keep throwing the match so they don't get frustrated, and single players games it's kind of dull waiting for your turn, but co-operative games are great: if one of you isn't much good (or like really young), the other player can make up for it.


Stefano Briccolani

Posts 586
30 Aug 2019 05:31


2 player co-op is always a compelling option. Blood Money co-op was a blast!! ReshootR would be awesome too!


Renee Cousins
(Apollo Team Member)
Posts 142
30 Aug 2019 13:58


Gunnar von Boehn wrote:

We showed RESHOOT-R at the GamesCom 2019.
 
  Many people played the game and asked for a 2nd player option.
  They asked if the game could be played with two players in cooperative mode like in Deluxe-Galaga.
 
  What do you think about this?

That would be a killer feature! Two player co-op makes games so much more fun!


Ronnie Beck
(Apollo Team Member)
Posts 199
30 Aug 2019 14:28


I can't agree more.  I enjoy play games at home with my significant other and RESHOOT would be great.

Amiga games are quick to play and immediate fun.  RESHOOT two player would make the game more complete in my mind.  I would happily pay for the game again just to have this feature.


Aleghid V4/1200

Posts 26
30 Aug 2019 17:49


Yes! It would be much more fun to play with another person !!!


Claudio Guglielmotti
(Apollo Team Member)
Posts 185
30 Aug 2019 17:55


The two-player mode greatly extends the longevity of the game.
(i know ppl that still play Deluxe Galaga in 2p mode)


Nikos Tomatsidis

Posts 66
05 Sep 2019 18:11


Sure would be nice with 2 player. Support Richard and maybe 2 player will only be in the version for Vampire with better gfx too :)


Richard Löwenstein

Posts 2
06 Sep 2019 13:58


RESHOOT R is designed to fit the AGA-Hardware like a glove. While adding a two player option is technically possible, it means to sacrifice something elsewhere and would result in more flicker, a less stable framerate or things like this – on A1200. On vampire, things are different of course.

Adding a two player option means investing weeks and months of additional work, if it´s to be done right. Battle Squadron for example is much too easy in coop mode. There a lots and lots of fundamental decisions as well as "minor" details which need rethinking. How to take care of the global highscore table, for example if two players are coop´ing?

Most Amiga shmups so far did not succeed with coop, with Silkworm one noteable exception. But, maybe, a hot seat option would be nice to have in a future game ...

While we are at it --- Rod, did you get my email?




Gunnar von Boehn
(Apollo Team Member)
Posts 6207
06 Sep 2019 14:24



Hi Richard,
 
Great to see you here!
Your game rocks.
The Music is super and also the GFX is real cool.

Richard Löwenstein wrote:

  RESHOOT R is designed to fit the AGA-Hardware like a glove. While adding a two player option is technically possible, it means to sacrifice something elsewhere and would result in more flicker, a less stable framerate or things like this – on A1200. On vampire, things are different of course. 
 

 
I think you are right, adding a 2nd player would not be that difficult for Vamp. :-)
 

 
I personally think the game is pretty hard as it right now.
To me little bit easier would be nice for me.
Maybe also for young kids.
 
 
 
Regarding 2 player, I was wondering how this could be done with such a game...
Right now the player "collects" more live energy with picking up upgrades. And getting hit will make him loose the upgrade.
 
How about both player shares their live energy ?
So if they have 1 hitpoint - they both die - if one is hit?
Like a symbiose teamplay option.
 
What do you think?
 
 


Saladriel Amrael

Posts 166
06 Sep 2019 15:59


Gunnar von Boehn wrote:

 
  Regarding 2 player, I was wondering how this could be done with such a game...
  Right now the player "collects" more live energy with picking up upgrades. And getting hit will make him loose the upgrade.
 
  How about both player shares their live energy ?
  So if they have 1 hitpoint - they both die - if one is hit?
  Like a symbiose teamplay option.
 
  What do you think?
 
 

That would definitely roc!



Richard Löwenstein

Posts 2
06 Sep 2019 18:42


Gunnar von Boehn wrote:

 
  Hi Richard,
 
  Great to see you here!
  Your game rocks.
  The Music is super and also the GFX is real cool.
 

Glad you like my little game :-)

Gunnar von Boehn wrote:

 
  How about both player shares their live energy ?
  So if they have 1 hitpoint - they both die - if one is hit?
  Like a symbiose teamplay option.
 
  What do you think?


So if Ply A collects a Power-Ups, both get power-up. If Ply B gets a hit, both lose a power-up? Should certainly cause some interesting debates :-)

I like the idea!



Nikos Tomatsidis

Posts 66
07 Sep 2019 09:36


To me the game is not hard. I think it is perfect that way. It takes a learning curve to manage the game. I think I used in total around 8 hours to finish the game. I agree there could very well be easy, normal and hard settings.
           
            What about a 2 player mode in an exclusive level where only rocks are falling and can be played in either cooperation or against eachother. In coop you will not get damage from oponents bullets. It will all happen on a single screen, no vertical scrolling. You could fight for powerups that will show up after destrying rock. There could be rocks that are harder to break than others. Maybe some big rocks go to smaller pieces, different powerups etc. etc. The ship must be faced upward so it is difficult to shoot at eachother. The ships should move around, not fixed to the buttom of screen like Galaga. The clever way you handle damage to ship in form of powerups should be kept. Sure some powerup will give you shield where you can not die for some secs. I think it could be fun :D


Kevin Saunders
(Apollo Team Member)
Posts 50
07 Sep 2019 10:52


Thankyou for all your comments, while Richard nor myself have a Vampire card yet we do love the passion in the vampire community after-all your truely passionate Amigans/FutureAmigans.  Richard of course is the ultimate boss with ReshootR and any other future projects we might work on. 

While I might hang in the shadows in this forum I do dearly care about anyone who might play the game we developed and love.

Nikos Tomatsidis, I agree with you that I believe ReshootR is about right as far as difficulty, Richard did a splendid job on such a complex part of any game.

All your collective ideas as far as 2 player options may indeed feed into future games, so please don't think your ideas are lost or wasted, we do read what you write  :)

P.S. I'm the graphics guy :)


Nikos Tomatsidis

Posts 66
07 Sep 2019 18:03


Kevin Saunders wrote:

  Thankyou for all your comments, while Richard nor myself have a Vampire card yet we do love the passion in the vampire community after-all your truely passionate Amigans/FutureAmigans.  Richard of course is the ultimate boss with ReshootR and any other future projects we might work on. 
   
    While I might hang in the shadows in this forum I do dearly care about anyone who might play the game we developed and love.
   
    Nikos Tomatsidis, I agree with you that I believe ReshootR is about right as far as difficulty, Richard did a splendid job on such a complex part of any game.
   
   
    All your collective ideas as far as 2 player options may indeed feed into future games, so please don't think your ideas are lost or wasted, we do read what you write  :)
   
    P.S. I'm the graphics guy :)
 

 
  Nice to see you here Kevin. The GFX if just fantastic!! Splendid job :) Had a friend over last night. Showed him the game and he said "Why they don't do games like this on PC" haha. He is now looking for A1200 :D I use scan doubler "Scan pluss AGA" with my 21" CRT monitor. Thx for your work on this game. Makes me real proud of my Amiga 1200 :D
 
  I'm looking forward to Vampire v.4 Will for sure buy it :D


Kevin Saunders
(Apollo Team Member)
Posts 50
08 Sep 2019 12:33


Thanks Nikos, nice to be here and thankyou.  Oh nice, had a 21” monitor years ago.  Love my A1200 and hope to get a Vampire inside one day.

Currently finishing off the Rygar manual, and two other Amiga games in the works, as well as Iridium for pc/switch etc, busy times.:)

Great to know your keen on Vampire v.4 :)


Gunnar von Boehn
(Apollo Team Member)
Posts 6207
08 Sep 2019 12:45


Hi Kevin,

let me congratulate you big time for the awesome GFX.
The GFX is really stunning.

Kevin can you tell us a little more how you did the GFX?
Did you paint them like in DPaint?
Or did you render them like in Cinema4D?
What tools did you use?

Cheers
Gunnar

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