Firstly Thankyou for all the work you do for the Amiga/Vampire community :)
A quick rundown of software I use.
- Lightwave 3D (mac)
- Brilliance II (Ham8 conversion - Amiga)
- Photoshop (mac)
- Grafx2 (IFF indexed conversion)
- Graphic Converter 9 (IFF conversion)
Real A1200 with extra memory (no vampire yet hehe)
Photoshop IFF plugin doesn't always export friendly IFF files, so I tend to use other IFF converters, Grafx2 works great, simply open exported Photoshop file and re-save. These then get sent to Richard.
In generally most work gets done in Photoshop including palette setups. For example once I have a palette (eg custom 16 colours for the hardware player sprite), I'll import all the 3d rendered frames into photoshop and convert with some possible tweaking.
I do have more info on my Patreon site (Free) - behind the scenes, that shows more info about the player sprite, the rendered asteroids, colour palette and other info
I do also have another Amiga blog that i update EXTERNAL LINK
It's also worth mentioning that Richard deserves a lot of credit for the visual aspect, such as the extra little particles you see when shooting things or the special effects such as transparent fog. To add the neat trick with the Hardware player sprite to add extra weapons within the 32x32 player sprite is well worth reading (see link Patreon above)
DPaint and Cinema4D are both awesome by the way :)
If I have missed anything please let me know.
I will eventually do some videos of the process if it helps, just finding the spare time at the moment is tricky :)