Overview Features Coding ApolloOS Performance Forum Downloads Products Order Contact

Welcome to the Apollo Forum

This forum is for people interested in the APOLLO CPU.
Please read the forum usage manual.
Please visit our Apollo-Discord Server for support.



All TopicsNewsPerformanceGamesDemosApolloVampireAROSWorkbenchATARIReleases
Running Games and Apps.

SAGA Spritespage  1 2 3 4 5 

Gunnar von Boehn
(Apollo Team Member)
Posts 6197
18 Sep 2020 14:49


Antony Coello wrote:

I just would like to make the best use possible
 

What do you like to port/develop exactly?
Are you part of the developer channel in our live online chat?



Antony Coello

Posts 153
18 Sep 2020 16:48


Gunnar von Boehn wrote:

Antony Coello wrote:

  I just would like to make the best use possible
 
 

 
  What do you like to port/develop exactly?
  Are you part of the developer channel in our live online chat?
 

Its a fairly complex 2D platform game thats currently 90% code done and ~30% assets on the PC, so wont get any of the 'exitement' from people after stunning 3D titles, but I think it could do well on a Vampire system and would be well suited.

Also, no, I am not part of the developer channel. Unfortunately, I have no working Vampire board, therefore, Im not really classing myself as a Vampire developer...yet.

Hope to get the A500 +V2 running in the next few weeks, so I will start to look at all the Vampire specific compilers and documentation in more detail then. (And pick your brain a bit more on implementation specifics if thats ok).



Gunnar von Boehn
(Apollo Team Member)
Posts 6197
18 Sep 2020 16:50


Antony Coello wrote:

Also, no, I am not part of the developer channel. Unfortunately, I have no working Vampire board, therefore, Im not really classing myself as a Vampire developer...yet.

Our channel is great for asking all kinds of dev-questions getting tips and advice.

2D games are my favorite.
What screensize do you plan for 320x240, 640x480, bigger?
What color format do you aim for, 256color , hicolor?


Antony Coello

Posts 153
18 Sep 2020 17:12


Well Gunnar, the game as is now is currently set for 1024x768, so fairly square 4:3 ratio (I originally started in 2001!), however, I have given it a fairly flexible framework, so the resolution can be anything from 320x200 to 1920x1080 or more really.

Colour depth: As I am designing it with an 'old school' pixel art look in mind, the colour is around 256, but again, the framework will do 4 to 24bpp.

On the PC, I even have a full game asset (and to a degree) framework editor, so the end user doesnt even have to keep the same game. You can do something like StreetFighter 2 or Bubble Bobble just by changing some variables and drawing your own graphics.




Gunnar von Boehn
(Apollo Team Member)
Posts 6197
18 Sep 2020 17:25


Antony Coello wrote:

  Well Gunnar, the game as is now is currently set for 1024x768, so fairly square 4:3 ratio
 
 

 
The game is hand painted 2D GFX ?
Do you have some pictures to show?

I assume if the Sprites/GFX are drawn for a certain resolution then you can not use them on another so easily?
Or how would this work?


Antony Coello

Posts 153
18 Sep 2020 17:56


Of course, changing the screen mode you would have to redraw the graphics to suit; no scalable hardware sprites.

I dont have a recent build to hand, but if you have a PC/Laptop with XP I can send you an old demo . (Can you do PM's here?)

posts 86page  1 2 3 4 5