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Running Games and Apps.

Vampire - Earth 2140

Pedro Cotter
(Apollo Team Member)
Posts 215
24 May 2019 21:25


Machine:
Amiga 2000
Vampire 500 V2+
Core, Gold 2.11 x11

EXTERNAL LINK


Peter Weuffen

Posts 30
22 Jul 2019 15:21


i tried this pedro i couldnt get past the menu screen
2.10x12 core vampire.gfx beta driver 1.16

any tips?


Pedro Cotter
(Apollo Team Member)
Posts 215
23 Jul 2019 07:48


Yes Peter. There's a specific configuration for the mouse but I cant confirm atm.
  I can check Saturday.
 
Or try this package. Its already configured.
https://1drv.ms/u/s!AkMFdF6uSsxfuuNt6xtXHalHZ5D9Iw


Pat 3657

Posts 27
23 Jul 2019 09:47


peter weuffen wrote:

i tried this pedro i couldnt get past the menu screen
  2.10x12 core vampire.gfx beta driver 1.16
 
  any tips?

Quote from the readme:

TROUBLESHOOTING / COMMAND LINE OPTIONS
======================================
There are some options you could try, if the game doesn't run properly. Add these to "Earth2140(.wos).exe" line in the startup scripts.

Example:
If you have an OCS/ECS machine, your Earth2140_800x600 file should probably look like this: (and similar for the other scripts)

stack 65536
earth2140.exe x800 SmallPointers

SmallPointers
----------------
OCS/ECS systems doesn't seem to support more than 16 pixels wide pointers, even when running on a graphics card (with the current graphics systems), meaning that you won't see most (if any) of the pointers (which are 32x32 pixels).  If this is the case try giving the executable "SmallPointers" as an argument to use another set of small, ugly pointers. If the problem continues try the "NOCUSTOMPOINTER" argument.

P96WritePixelArray
------------------
If the pointer flickers, or you have other problems with the screen update, and are running P96, you may have succes with the "P96WritePixelArray" argument, which uses that method when writing to the screen instead of writing directly. CGX doesn't have such a method for 16 bit buffers. Note that this method is much slower than our custom routines, especially on a PPC.

NoCDDA
------
This turns off CD audio support. So if you are running the game from some weird device and are having problems, it could be the CDDA system (which uses the device "Earth2140:" lies on) trying to play CDDA on that device. In that case, or if you want to run from HD only, or just don't have your CD drives audio output connected give "NoCDDA" as an option.



John William

Posts 453
24 Jul 2019 02:55


Pat 3657 wrote:

peter weuffen wrote:

  i tried this pedro i couldnt get past the menu screen
  2.10x12 core vampire.gfx beta driver 1.16
 
  any tips?
 

 
  Quote from the readme:
 
  TROUBLESHOOTING / COMMAND LINE OPTIONS
  ======================================
  There are some options you could try, if the game doesn't run properly. Add these to "Earth2140(.wos).exe" line in the startup scripts.
 
  Example:
  If you have an OCS/ECS machine, your Earth2140_800x600 file should probably look like this: (and similar for the other scripts)
 
  stack 65536
  earth2140.exe x800 SmallPointers
 
 
  SmallPointers
  ----------------
  OCS/ECS systems doesn't seem to support more than 16 pixels wide pointers, even when running on a graphics card (with the current graphics systems), meaning that you won't see most (if any) of the pointers (which are 32x32 pixels).  If this is the case try giving the executable "SmallPointers" as an argument to use another set of small, ugly pointers. If the problem continues try the "NOCUSTOMPOINTER" argument.
 
 
  P96WritePixelArray
  ------------------
  If the pointer flickers, or you have other problems with the screen update, and are running P96, you may have succes with the "P96WritePixelArray" argument, which uses that method when writing to the screen instead of writing directly. CGX doesn't have such a method for 16 bit buffers. Note that this method is much slower than our custom routines, especially on a PPC.
 
 
  NoCDDA
  ------
  This turns off CD audio support. So if you are running the game from some weird device and are having problems, it could be the CDDA system (which uses the device "Earth2140:" lies on) trying to play CDDA on that device. In that case, or if you want to run from HD only, or just don't have your CD drives audio output connected give "NoCDDA" as an option.
 

Hehehe...I love my OCS Amiga 500 machine - grin - That is hot what you typed there, "OCS/ECS systems doesn't seem to support more than 16 pixels wide pointers, even when running on a graphics card (with the current graphics systems), meaning that you won't see most (if any) of the pointers (which are 32x32 pixels)."

THAT IS HOT! HOT! HOT!!

- huge grin -


Peter Weuffen

Posts 30
24 Jul 2019 12:31


got it going mine wont run with x800 for some reason, just hangs on the title but without the above flag its fine


Pat 3657

Posts 27
24 Jul 2019 21:52


Well, the text is directly taken from the developers' readme file.
  If that made you smile, you're welcome ;)
  My poor ECS Amiga 600 can only handle small, ugly pointers aswell.

Maybe the new GOLD 2.12 will fix it...


John William

Posts 453
26 Jul 2019 01:06


Pat 3657 wrote:

Well, the text is directly taken from the developers' readme file.
  If that made you smile, you're welcome ;)
  My poor ECS Amiga 600 can only handle small, ugly pointers aswell.
 
  Maybe the new GOLD 2.12 will fix it...

I love my A500 so much! I will not replace it with any other Amiga model in the world!! :D

I can hardly wait to get my hands on V4 myself.....to me V4 is like owning an A1200 but better :D!

posts 8