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Running Games and Apps.

Vampire - OpenDune 68k By NovaCoderpage  1 2 

Pedro Cotter
(Apollo Team Member)
Posts 215
17 Apr 2019 21:26



EXTERNAL LINK


Vojin Vidanovic

Posts 1429
17 Apr 2019 21:37


All Kudos to NovaCoder, but we can play original Dune2 OCS ;) So we decide free or original Amiga release ;)

Would be interested in any kind of improvement,
e.g. Dune Dynasty (build on OpenDune) or OpenRA (old school command
and conquer + Dune 2000) port!

Best would be if we had some kind of recreation of Emperor: Battle for Dune using Vamps all power :)


Nova Coder

Posts 24
17 Apr 2019 21:49


True, but this port has 256 colours, MIDI music, high resolution scalers and window mode support....try doing that on OCS ;)


Vojin Vidanovic

Posts 1429
17 Apr 2019 22:14


Nice, how about Dune Dynasty port, based on same engine?
EXTERNAL LINK  It adds a layer of:

Custom campaigns
Fog of war option
Smoother unit animation
Brutal AI mode
Skirmish mode
Jukebox
Bug fixes


Richard Gatineau

Posts 55
17 Apr 2019 22:16


Pedro Cotter wrote:
https://youtu.be/f2OjH_ik8U4
This game should have better to run on a stock AGA computer without Vampire.


Colin Ellett

Posts 25
17 Apr 2019 23:24


Great work NovaCoder!

Glad to see another port with external midi support :-)


Nova Coder

Posts 24
18 Apr 2019 00:30


Colin Ellett wrote:

  Great work NovaCoder!
 
  Glad to see another port with external midi support :-)
 

 
  No worries mate and the MIDI music sounds wonderful with this port.
 
  I did my best to fix up the digital sound issues, the next Aminet version (0.9.003) has correct frequency for the intro speech but maybe too fast for the game?  Must be a bug in the openDune engine itself.


Gregthe Canuck

Posts 272
18 Apr 2019 03:04


Nova Coder -

Would you be interested in a stand-alone V4 when they become available? I would quite happily help with sponsoring one for you... thanks for all the cool ports. :)


Nova Coder

Posts 24
18 Apr 2019 03:50


gregthe canuck wrote:

Nova Coder -
 
  Would you be interested in a stand-alone V4 when they become available? I would quite happily help with sponsoring one for you... thanks for all the cool ports. :)

That's very kind of you but I'm going to take a break from Amiga coding for now and watch what happens in the scene.



Michael Nurney

Posts 281
18 Apr 2019 06:56


Brilliantly work ! Iíll have to try this over Easter 🐣

How about a break after porting Command and Conquer. Even though a port exists Iíve yet to see anyone getting it running on OS3x


Vojin Vidanovic

Posts 1429
18 Apr 2019 18:57


michael nurney wrote:

Brilliantly work ! Iíll have to try this over Easter 🐣
 
  How about a break after porting Command and Conquer.

There is OpenRed Alert 68k
EXTERNAL LINK 
Since its had  a lot of limits, it would be great if someone could improve it (this port was done by Artur Jarosik, Bernd Roesch).

Current OpenRA supports Tiberian Sun, Dune 2000 and Red Alert.
EXTERNAL LINK 
@Nova Coder
Have a nice break, and please bring more gifts afterwards! :)




Colin Ellett

Posts 25
18 Apr 2019 19:07


Just tried 0.9.003, great port loving it :-)

Just one thing, I had to use my SC-55 as MT32 mode does not work. Sysex is not transferred to the MT32 at the start like it should, so everything sounds wrong.

Glad to see you come out of retirement NovaCoder, even if just briefly! ;-)


ExiE CZEX

Posts 42
18 Apr 2019 22:02


Vojin Vidanovic wrote:

All Kudos to NovaCoder, but we can play original Dune2 OCS ;) So we decide free or original Amiga release ;)

who are those ("we") you speak for?

Having Dune 2 with full intro, more colors and better screen resolution is great!


Vojin Vidanovic

Posts 1429
18 Apr 2019 22:08


ExiE CZEX wrote:

    who are those ("we") you speak for?
   
    Having Dune 2 with full intro, more colors and better screen resolution is great!
   

   
    Well, there is OpenRA but needs some work :)
   
    Dont get me wrong, I love NovaCoders work! Most of it will come to effect with GOLD3 core for Vampire users (his Quake AGA port, Quake2, Duke).
   
    Dune2 is genre definer, but also so much played and genre was improved further.
   
    I agree lack of coders is Amigas dead end, and we should cherish and nurture each one left.
 
  For those who dont visit Aminet enough
 
  NovaCoders OpenDune RTG
  EXTERNAL LINK 
  Various NovaCoders 68k ports at Aminet
  http://aminet.net/search?readme=novacoder&arch[]=m68k-amigaos
   


Nova Coder

Posts 24
18 Apr 2019 23:35


Colin Ellett wrote:

Just tried 0.9.003, great port loving it :-)
 
  Just one thing, I had to use my SC-55 as MT32 mode does not work. Sysex is not transferred to the MT32 at the start like it should, so everything sounds wrong.
 
  Glad to see you come out of retirement NovaCoder, even if just briefly! ;-)

Did you enable MT32 in the config file?

You shouldn't actually be using MT32 with an SC55 anyway as it supports general MIDI.


Colin Ellett

Posts 25
19 Apr 2019 11:44


I enabled MT32 mode in the ini and connected my MT32. I am used to playing this game on my DOS PC and recognised that it did not sound right.

It should transfer Sysex when you see the message 'Initializing the MT-32' but there is no transfer.

I therefore turned off MT32 mode and connected my SC-55 instead.

Just thought I'd let you know that MT32 mode isn't working ;-)


Pedro Cotter
(Apollo Team Member)
Posts 215
19 Apr 2019 20:36


I have to get one of those Roland things...
Which model is most common to use with the Amiga?
MT32? SC55?
Also the Poseidon USB stack support midi trough "camdusbmidi.class",so anyone knows which USB midi devices are compatible?


Colin Ellett

Posts 25
19 Apr 2019 21:18


Hi Pedro,

I use the Datel Midi Master with my setup and it works great. There are lots of others out there and they connect to the Amiga serial port.

I use NovaCoder's ScummVM port and external midi is essential IMO. Older games need the MT-32 and later ones (>1992 usually) an SC-55, so I would buy both ;-)

I have - MT-32, MT-100, CM-64, SC-55st and a few internal Yamaha XG cards for my PC's.


Pedro Cotter
(Apollo Team Member)
Posts 215
19 Apr 2019 22:15


Thank you Collin.
So if i go with an SC-55 it would also work with older games? (Sierra ones)

About USB ones, any suggestion? The idea is connecting one to the V4  when the time comes...


Colin Ellett

Posts 25
19 Apr 2019 22:43


About older games, they are generally either Adlib, Sound Blaster or MT32 as they were made before the General Midi standard. Some games made during the transitional period (92/93ish) support both LA modules (MT-32) and GS midi/General midi (SC-55).

MT-32 supports General Midi (GM) via a Sysex transfer but its inferior to a proper GM/GS unit. Also SC-55 has a MT-32 mode but it is unable to receive Sysex and therefore most games sound wrong. I would strongly suggest that you use the unit the music was composed for. I have both connected to my Amiga at present and switch between them dependent on the game.

Regarding USB, I could never get it to work properly. So I use the gameport on my PC for midi, and the serial port of my Amiga (using the Midi Master). Maybe someone else can help you out with that?

Note regarding Sysex - its a method of transferring Synth patches to the MT-32 to get different sounds. Without it you only have the standard/default MT-32 sounds. Games use Sysex at the beginning and on-the-fly to change the sounds on the unit.

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