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Running Games and Apps.

AmiWolf RTGpage  1 2 

Nova Coder

Posts 24
11 Feb 2019 01:24


There's a new BETA of AmiWolf with RTG support and improved mouse control over in the zone on the English Amiga board.

Needs testing.


Daniel Sevo

Posts 270
11 Feb 2019 18:56


Cool, unfortunately, my Vamp is out of commision atm.
Improved mouse sounds great.


Renaud Schweingruber
(Apollo Team Member)
Posts 307
11 Feb 2019 20:42


Works super on Vampire !

You did it again Nova :-)


Michael Nurney

Posts 280
11 Feb 2019 21:25


Oh nice :)


Igor Majstorovic
(Apollo Team Member)
Posts 276
12 Feb 2019 15:30


@Nova Coder I wish you welcome here on our forum. I m very happy to see you here. Tried several times to contact you all over the place to talk about various stuff. After all it was you who said famous sentence "Life begins after 100MIPS". I will be brave and add something to that "Life begins with Apollo-core", think about it :)


Allan Versaevel

Posts 55
12 Feb 2019 17:32


I would be happy to help. I have an Amiga 500 and 600 with Vampires. Much Blood Letting...
 
  I will try to find the link on EAB.


Allan Versaevel

Posts 55
12 Feb 2019 19:32


I can't find AmiWolf on the Zone... I assume the ZONE is EAB's FTP site?

Found it, never mind...  :)


Pedro Cotter
(Apollo Team Member)
Posts 213
12 Feb 2019 20:53



Quick test video on the Vampire 500
EXTERNAL LINK


Allan Versaevel

Posts 55
12 Feb 2019 22:01


What would cause the doomsound.library to fail to load. This is far as the AmiWolf gets.


Nova Coder

Posts 24
12 Feb 2019 22:47


Allan Versaevel wrote:

What would cause the doomsound.library to fail to load. This is far as the AmiWolf gets.

No idea, try putting it in libs


Nova Coder

Posts 24
12 Feb 2019 22:48


igor majstorovic wrote:

@Nova Coder I wish you welcome here on our forum. I m very happy to see you here. Tried several times to contact you all over the place to talk about various stuff. After all it was you who said famous sentence "Life begins after 100MIPS". I will be brave and add something to that "Life begins with Apollo-core", think about it :)

Thanks for the kind words :)



Nova Coder

Posts 24
12 Feb 2019 22:56


Nova Coder wrote:

Allan Versaevel wrote:

  What would cause the doomsound.library to fail to load. This is far as the AmiWolf gets.
 

 
  No idea, try putting it in libs

Also you need the MIDI instruments file.

EXTERNAL LINK


Allan Versaevel

Posts 55
13 Feb 2019 03:59


The doomsound.library issue seems to be with the 3.1.4 ROM. The doomsound.library cannot allocate the audio channels for some reason.
       
Once I reverted back to the 3.1 Rom on my Vampire (2.11 core) and my A1200 Tower (Blizzard/PPC) everything works fine.
       
I had similar issues with Strife as well with the doomsound.library and the OS 3.1.4 ROM (audio channel allocation problem).
     


Nova Coder

Posts 24
13 Feb 2019 05:16


Allan Versaevel wrote:

The doomsound.library issue seems to be with the 3.1.4 ROM. The doomsound.library cannot allocate the audio channels for some reason.
       
  Once I reverted back to the 3.1 Rom on my Vampire (2.11 core) and my A1200 Tower (Blizzard/PPC) everything works fine.
         
  I had similar issues with Strife as well with the doomsound.library and the OS 3.1.4 ROM (audio channel allocation problem).
       

Yep that makes sense.  AmiWolf and Strife are both based on the ADoom source code.

The bug is with the 3.1.4 ROM



Allan Versaevel

Posts 55
13 Feb 2019 06:55


Update:
     
Out of curiosity, using Remus, I rebuilt the 3.1.4 ROM with the 3.1 ROM audio.device (v37.10). The 3.1.4 ROM's audio.device is v45.15.
     
Using Blizkick as I always have on my A1200T, I booted with my new "Custom" ROM. As expected, success! The doomsousnd.library is now functional. Everything works as expected.
     
I am not sure what was changed in v45.15 of the audio.device, but since the doomsound.library is the only program or library I have had any audio issues with thus far, I can bet it is not playing by the rules (Amiga OS Compliant - Audio Allocation Friendly).
     
     


Pedro Cotter
(Apollo Team Member)
Posts 213
13 Feb 2019 09:05


Interesting finding Allan. Thanks for sharing.


Master APEX

Posts 19
13 Feb 2019 11:53


Is it really a 3.1.4 rom issue? Because DoomAttack is working fine and also using the doomsound.library.


Nixus Minimax

Posts 341
13 Feb 2019 14:20


Master aPEX wrote:

Is it really a 3.1.4 rom issue? Because DoomAttack is working fine and also using the doomsound.library.

The abovementioned test with a 3.1.4 kickstart with just the audio.device exchanged for the 3.1 version clearly shows that the bug is triggered by 3.1.4. Of course, it may be possible that 3.1.4 is just less tolerant to a wrong call than 3.1 or something, but then 3.1.4 supposedly supersedes a 25 year old OS version and as an explicit bug-fix release should not break any software. In any case this issue is worth looking into on the side of the 3.1.4 devs.



Allan Versaevel

Posts 55
13 Feb 2019 19:12


I started a thread on Amiga.org in regards to this. Apparently this occurs on OS4 as well. I included the link to the thread below:
 
  http://forum.amiga.org/index.php?PHPSESSID=c4n9grcjpvfkj3usg54adjt154&topic=73946.msg842497#new


Allan Versaevel

Posts 55
14 Feb 2019 04:45


A recent and pleasant update:

An new doomsousnd.library has been uploaded today to AmiNet. This addresses the OS 3.1.4 compatibility issue. Apparently the library used a bad audio allocation call that the new audio.device in the 3.1.4 ROM did not tolerate.

I downloaded and installed the 060 version of the newlyy compiled doomsousnd.library from AmiNet. To make sure, the only copy of the library resides in Libs:

After a fresh reboot, I tried ADoom, Strife and Rise of the Triad. The midi music works again, very nice.

Thanks for the help from the guys over at Amiga.org. A very quick fix indeed :)


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