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Running Games and Apps.

Hexen II On Vampire 600 V2

Adrian K.Bruss

Posts 13
30 Mar 2018 11:24


Still slow, but playable.

EXTERNAL LINK 



Matthew Burroughs

Posts 59
30 Mar 2018 19:46


Was Hexen II a more technical engine than Doom?

I remember it being more of a cosmetic change.


Przemyslaw Tkaczyk

Posts 155
30 Mar 2018 20:06


It's based on Doom engine, but far more advanced:
 
"Hexen uses a modified version of the Doom engine, which allows looking up and down(...)"
 
"Because the Doom engine uses the binary space partitioning system for rendering, it does not enable moving walls. Hexen's moving walls are actually one-sided lines built somewhere else on the map and rendered at the desired start spot when the level is loaded."
 
"Whereas Doom, Doom II, and Heretic rely on lines within the maps to perform simple actions, Hexen also allows these actions to be activated by Action Code Script (ACS). These scripts use a syntactic variant of C, thus allowing special sequencing of game actions."
 
This alone might explain why it is so much slower than Doom. Also Doom had numerous ports, while Hexen was far less popular (my opinion), therefore probably less people were interested in perfecting the port code (again, just my opinion).

EDIT: I misspoke. The game on the video is Hexen II (duh) and I quoted the wiki page for the first one. Apologies. Hexen II uses modified Quake engine :)

https://en.wikipedia.org/wiki/Hexen_II#Development


Matthew Burroughs

Posts 59
30 Mar 2018 21:52



So how modified for the Vampre is this version?


Roy Gillotti

Posts 524
31 Mar 2018 03:05


Matthew Burroughs wrote:

  So how modified for the Vampre is this version?


Likely not at all.


Vojin Vidanovic
(Needs Verification)
Posts 1916/ 1
03 Apr 2018 17:21


Roy Gillotti wrote:

  Likely not at all.

Its even x10 core (now considered "safe"). x11 or some higher clocked core could give a bit better performance / less slideshow.

posts 6