GnGeo (NeoGeo) WIP Port On GOLD2.7 WIP | page 1 2 3 4 5 6
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| | ![](gfx/user1249.gif) Michael Borrmann
Posts 140 11 Apr 2018 07:54
| Would also like to know, if there is any effort to add sound to this...
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| | ![](gfx/user878.gif) Gregthe Canuck
Posts 274 11 Apr 2018 08:03
| There was a demo recently showing sound. I think it was on Youtube. Sorry, can't remember the link. :\ We just need to be patient. :)
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| | ![](gfx/user943.gif) Teemu Korvenpää
Posts 26 11 Apr 2018 08:53
| i am curious about Vampires 16bit audio? Is it still called Pamela? There are several ports of games out to Vampire but Pamela isn out? Are these games gonna support better audio later or how? I have been away from the topics some time..
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| | ![](gfx/user954.gif) Marlon Beijer
Posts 182 11 Apr 2018 10:34
| Teemu Korvenpää wrote:
| i am curious about Vampires 16bit audio? Is it still called Pamela? There are several ports of games out to Vampire but Pamela isn out? Are these games gonna support better audio later or how? I have been away from the topics some time.. |
Current ports use Paula through AHI.
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| | ![](gfx/user1397.gif) Vojin Vidanovic (Needs Verification) Posts 1916/ 1 11 Apr 2018 11:35
| Teemu Korvenpää wrote:
| i am curious about Vampires 16bit audio? Is it still called Pamela? There are several ports of games out to Vampire but Pamela isn out? Are these games gonna support better audio later or how? I have been away from the topics some time.. |
We ll see then, but lets say it would great to finally transit from 8-bit to 16-bit audio as standard. When GOLD3 is out. Blitter performance and 4MB Chip should also be great benefits.Surely, AHI software could outpout to Pamela via AHI drivere easily, buy yet all samples and music would need to be 16-bit and currently downsampled via AHI to Paula audio, or done again.
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| | ![](gfx/user1364.gif) Matthew Burroughs
Posts 59 13 Apr 2018 19:28
| Manuel Jesus wrote:
| If sharp x68000 could be done then we would also have the "Japanese Amiga" as part of the Vampire portfolio.
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Oh bugger me sideways that would be fantastic.
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| | ![](gfx/user1164.gif) Stefano Briccolani
Posts 586 13 Apr 2018 19:55
| Are there new builds (with sound) available of gngeo emulator?
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| | ![](gfx/user1164.gif) Stefano Briccolani
Posts 586 17 Apr 2018 20:21
| On coffin r51 the neo geo emulator doesn't work anymore..
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| | ![](gfx/user1058.gif) Artur Jarosik (Apollo Team Member) Posts 94 17 Apr 2018 23:55
| Check this one: EXTERNAL LINK Copy it directly to GnGeo drawer.
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| | ![](gfx/user1164.gif) Stefano Briccolani
Posts 586 18 Apr 2018 16:42
| Artur: Yes it works! And it's partly sound enabled without a big speed impact..impressive
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| | ![](gfx/user1275.gif) Cyrille Guillet
Posts 37 18 Apr 2018 18:27
| I replaced gngeo.exe by the one from the Link below and now i have black screen. I think, it works but my monitor don't support this screen resolution. Possible to force a screen resolution ? Thx
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| | ![](gfx/user1164.gif) Stefano Briccolani
Posts 586 18 Apr 2018 19:08
| Cyrille I think it's a problem you can resolve adjusting picasso settings for your monitor/tv EXTERNAL LINK
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| | ![](gfx/user1275.gif) Cyrille Guillet
Posts 37 18 Apr 2018 21:02
| ok but before i replace the gngeo.exe with the one provided by artur above, gngeo was working. And i didn't make a backup... :( I will try to adjust picasso96
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| | ![](gfx/user1147.gif) Thomas Blatt
Posts 200 19 Apr 2018 05:18
| I copied the GNGeo drawer from coffin r49 to my Workbench3.1. Then i copied the new GNGeo.exe to this drawer. I get in every game in complete screen gfx errors. No sound too. I didn´t test previous version System:Amiga600+Vampire2+Gold2.9+Workbench3.1
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| | ![](gfx/user2.gif) Gunnar von Boehn (Apollo Team Member) Posts 6225 19 Apr 2018 06:50
| Thomas Blatt wrote:
| I copied the GNGeo drawer from coffin r49 to my Workbench3.1. Then i copied the new GNGeo.exe to this drawer.
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NEOGEO needs some Screen-modes defined which match the original NEOGEO resolutions. Without these correct modes the screen will not look right.
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| | ![](gfx/user1275.gif) Cyrille Guillet
Posts 37 19 Apr 2018 07:16
| i tried to adjust picasso96 but no change, blackscreen. Where i can download a stable version or the version provided in coffin R51 please ?
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| | ![](gfx/user1147.gif) Thomas Blatt
Posts 200 19 Apr 2018 07:45
| Gunnar von Boehn wrote:
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Thomas Blatt wrote:
| I copied the GNGeo drawer from coffin r49 to my Workbench3.1. Then i copied the new GNGeo.exe to this drawer. |
NEOGEO needs some Screen-modes defined which match the original NEOGEO resolutions. Without these correct modes the screen will not look right.
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Which Screenmode?
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| | ![](gfx/user1058.gif) Artur Jarosik (Apollo Team Member) Posts 94 19 Apr 2018 08:26
| You need to create new 304x224 resolution in 16bit in Picasso96Mode with appropriate pixel clock for you monitor.
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| | ![](gfx/user1275.gif) Cyrille Guillet
Posts 37 19 Apr 2018 10:32
| this resolution is configured but when i make a test. blackscreen, so i understand my monitor don't support this and i have to find the appropriate pixel clock. But, why with the gngeo.exe from fresh installation of coffinR51 it was working and with the new one, it doesn't work ?
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| | ![](gfx/user954.gif) Marlon Beijer
Posts 182 19 Apr 2018 12:19
| cyrille guillet wrote:
| this resolution is configured but when i make a test. blackscreen, so i understand my monitor don't support this and i have to find the appropriate pixel clock. But, why with the gngeo.exe from fresh installation of coffinR51 it was working and with the new one, it doesn't work ?
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gngeo was perhaps changed to use the built in NeoGeo modes in SAGA, while it was pure SDL-RTG before?
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