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Running Games and Apps.

GnGeo (NeoGeo) WIP Port On GOLD2.7 WIPpage  1 2 3 4 5 6 

Michael Borrmann

Posts 140
11 Apr 2018 07:54


Would also like to know, if there is any effort to add sound to this...


Gregthe Canuck

Posts 274
11 Apr 2018 08:03


There was a demo recently showing sound. I think it was on Youtube.

Sorry, can't remember the link. :\

We just need to be patient. :)


Teemu Korvenpää

Posts 26
11 Apr 2018 08:53


i am curious about Vampires 16bit audio? Is it still called Pamela? There are several ports of games out to Vampire but Pamela isn out? Are these games gonna support better audio later or how?  I  have been away from the topics some time..


Marlon Beijer

Posts 182
11 Apr 2018 10:34


Teemu Korvenpää wrote:

  i am curious about Vampires 16bit audio? Is it still called Pamela? There are several ports of games out to Vampire but Pamela isn out? Are these games gonna support better audio later or how?  I  have been away from the topics some time..
 

  Current ports use Paula through AHI.


Vojin Vidanovic
(Needs Verification)
Posts 1916/ 1
11 Apr 2018 11:35


Teemu Korvenpää wrote:

  i am curious about Vampires 16bit audio? Is it still called Pamela? There are several ports of games out to Vampire but Pamela isn out? Are these games gonna support better audio later or how?  I  have been away from the topics some time..
 

 
  We ll see then, but lets say it would great to finally transit from 8-bit to 16-bit audio as standard. When GOLD3 is out. Blitter performance and 4MB Chip should also be great benefits.

Surely, AHI software could outpout to Pamela via AHI drivere easily, buy yet all samples and music would need to be 16-bit and currently downsampled via AHI to Paula audio, or done again.


Matthew Burroughs

Posts 59
13 Apr 2018 19:28


Manuel Jesus wrote:

If sharp x68000 could be done then we would also have the "Japanese Amiga" as part of the Vampire portfolio.

Oh bugger me sideways that would be fantastic.




Stefano Briccolani

Posts 586
13 Apr 2018 19:55


Are there new builds (with sound) available of gngeo emulator?


Stefano Briccolani

Posts 586
17 Apr 2018 20:21


On coffin r51 the neo geo emulator doesn't work anymore..


Artur Jarosik
(Apollo Team Member)
Posts 94
17 Apr 2018 23:55


Check this one:
    EXTERNAL LINK   
 
Copy it directly to GnGeo drawer.


Stefano Briccolani

Posts 586
18 Apr 2018 16:42


Artur:
Yes it works! And it's partly sound enabled without a big speed impact..impressive


Cyrille Guillet

Posts 37
18 Apr 2018 18:27


I replaced gngeo.exe by the one from the Link below and now i have black screen. I think, it works but my monitor don't support this screen resolution.

Possible to force a screen resolution ?

Thx


Stefano Briccolani

Posts 586
18 Apr 2018 19:08


Cyrille
  I think it's a problem you can resolve adjusting picasso settings for your monitor/tv
  EXTERNAL LINK


Cyrille Guillet

Posts 37
18 Apr 2018 21:02


ok but before i replace the gngeo.exe with the one provided by artur above, gngeo was working. And i didn't make a backup... :(

I will try to adjust picasso96


Thomas Blatt

Posts 200
19 Apr 2018 05:18


I copied the GNGeo drawer from coffin r49 to my Workbench3.1. Then i copied the new GNGeo.exe to this drawer. I get in every game in complete screen gfx errors. No sound too. I didn´t test previous version
System:Amiga600+Vampire2+Gold2.9+Workbench3.1


Gunnar von Boehn
(Apollo Team Member)
Posts 6197
19 Apr 2018 06:50


Thomas Blatt wrote:

I copied the GNGeo drawer from coffin r49 to my Workbench3.1. Then i copied the new GNGeo.exe to this drawer.

NEOGEO needs some Screen-modes defined which match the original NEOGEO resolutions. Without these correct modes the screen will not look right.


Cyrille Guillet

Posts 37
19 Apr 2018 07:16


i tried to adjust picasso96 but no change, blackscreen.
Where i can download a stable version or the version provided in coffin R51 please ?


Thomas Blatt

Posts 200
19 Apr 2018 07:45


Gunnar von Boehn wrote:

Thomas Blatt wrote:

  I copied the GNGeo drawer from coffin r49 to my Workbench3.1. Then i copied the new GNGeo.exe to this drawer.
 

  NEOGEO needs some Screen-modes defined which match the original NEOGEO resolutions. Without these correct modes the screen will not look right.

Which Screenmode?


Artur Jarosik
(Apollo Team Member)
Posts 94
19 Apr 2018 08:26


You need to create new 304x224 resolution in 16bit
  in Picasso96Mode with appropriate pixel clock for you monitor.


Cyrille Guillet

Posts 37
19 Apr 2018 10:32


this resolution is configured but when i make a test. blackscreen, so i understand my monitor don't support this and i have to find the appropriate pixel clock.

But, why with the gngeo.exe from fresh installation of coffinR51 it was working and with the new one, it doesn't work ?


Marlon Beijer

Posts 182
19 Apr 2018 12:19


cyrille guillet wrote:

this resolution is configured but when i make a test. blackscreen, so i understand my monitor don't support this and i have to find the appropriate pixel clock.
 
  But, why with the gngeo.exe from fresh installation of coffinR51 it was working and with the new one, it doesn't work ?

gngeo was perhaps changed to use the built in NeoGeo modes in SAGA, while it was pure SDL-RTG before?

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