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Star Wars 3D Gamepage  1 2 3 

Gunnar von Boehn
(Apollo Team Member)
Posts 3042
22 Nov 2017 19:50


The Vampire team started to play around with ideas for a small 3D game.
We had the idea of a little space shooting game.
Maybe we will make a little Demo.
What do you think?

We have to see how much time we have for it.
If people are in interesting in contributing, ping us.



Manuel Jesus

Posts 99
22 Nov 2017 20:00


550 triangles on the tie fighter, 512X512 chunky UV texture sheet the rest of this is nothing more than images with alphas. HUD would be a static render not real time 3d.


Thierry Atheist

Posts 595
22 Nov 2017 20:21


How come the score isn't = 68080?


Markus Horbach

Posts 35
22 Nov 2017 20:31


A 3d space shooter or shoot-em-up would be cool.
With the screenshot are the expectations already high at the start of the project. fully textured 3D models at high resolutions, is this the official target to achieve ? Apollo Vampire V2/V4 only ? I hope so !

Which format for 3D models do you need/can use ?

A shoot-em-up with a retro look could be fun, too.
EXTERNAL LINK 
A Star Wars game could call EA, LEGO and Disney on the stage.
Or do you plan to get a license for StarWars ? Just kidding.


Manuel Jesus

Posts 99
22 Nov 2017 20:32


model formats are .obj with 24bit / 256 color BMP as standard


Manuel Jesus

Posts 99
22 Nov 2017 20:33


68000 is enough for everyone ;)



Andi Friede

Posts 4
22 Nov 2017 21:51


woooohhoooooo....yesss...great idea Gunnar!!!
keep going..looks awsome!


Gregthe Canuck

Posts 192
22 Nov 2017 22:22


Demos like this are a good idea. A great way to showcase the capabilities of the platform.
 


Michal Warzecha

Posts 201
22 Nov 2017 22:45


I saw this ship in the past. NatAmi days :)
It's cool. Sad I can't help, I have no idea about creating game, even any small programs. But I have one idea too. Around 2000 year exist some Silent Hill like project, probably for PPC (WOS I think). It was only arly engine with locations (some small town with SH1 fog effect), without enemies and even proper collision detection. But It was working. Secret of my soul, that was the name of if I'm remember correctly. Because I was fascinated of this game as a Silent Hill maniac I was talking with one of devs of this game. Mayby I can ask Him to share sources and this can be ported and developed?


Tim Trepanier

Posts 7
22 Nov 2017 22:51


While i agree that demos, games, and software are needed, i would hope the Amiga community was large enough and talented enough to produce it.

The Apollo team should concentrate on Apollo/Vampire progress. The only circumstance i can justify the Apollo team making a game is if it was testing purposes.


Gunnar von Boehn
(Apollo Team Member)
Posts 3042
22 Nov 2017 23:01


Tim Trepanier wrote:

  The Apollo team should concentrate on Apollo/Vampire progress. The only circumstance i can justify the Apollo team making a game is if it was testing purposes.
 

 
We do not have time to develop full games.
 
We look for a testcase to test and improve our AMMX 3D acceleration features. So our focus is on the hardware part here.
If people like to use this then in other games, or want to join and help code to add more depth to our demo, then we would welcome this.
 


Eric Gus

Posts 152
22 Nov 2017 23:55


Neat idea..

but you guys should host/run a Vampire demo compo or something to encourage vampire specific demos..


Manuel Jesus

Posts 99
23 Nov 2017 00:49


@ Tim:
 
  I can produce more gfx from time to time such as explosions, sound FX, blaster fire and a low poly 60 triangle ship for the background. So if anyone takes this on they will have some decent graphical content to play with.
 
  We have the benefit of modern tools and 20 years documented and shared techincal expertise on the subject of 3d game art dev on PC and other platforms. To do this using tools Amiga tools of the day would have been a challenge as Commodore NEVER produced any game dev middleware tools or game engines for anybody.

The Tie render has some things I suspect an Amiga Vampire 3d engine won't be able to do like ambient occlusion or specular map. But I'm not 100% sure.



Thellier Alain

Posts 35
23 Nov 2017 09:23


Gunnar wrote:

our AMMX 3D acceleration features

You mean new AMMX features for drawing 3d pixels (AMMX2?) or only the vectorized instructions ?

Perhaps should better start to implement a renderer (Warp3D kind...) before doing a full game
As we said here "il ne faut pas mettre la charrue avant les bufs"
(don't put the cart before the horse)

 




Gunnar von Boehn
(Apollo Team Member)
Posts 3042
23 Nov 2017 10:34


thellier alain wrote:

Gunnar wrote:

  our AMMX 3D acceleration features
 

 
  You mean new AMMX features for drawing 3d pixels (AMMX2?) or only the vectorized instructions ?

 
Gunnar wrote:

We look for a testcase to test and improve our AMMX 3D acceleration features. So our focus is on the hardware part here.

thellier alain wrote:

  Perhaps should better start to implement a renderer (Warp3D kind...) before doing a full game

Gunnar wrote:

We do not have time to develop full games.

If people like to use this then in other games, or want to join and help code to add more depth to our demo, then we would welcome this.




Andrew Copland

Posts 75
23 Nov 2017 10:44


Well this looks familiar ;)


Djole Djole

Posts 24
23 Nov 2017 11:00


I could do some simple 3d objects if needed...


Manuel Jesus

Posts 99
23 Nov 2017 11:17


cool thanks Djole, I think they really need coders with the expertise to do all 3d game engine math. 3D contributors would need to know low poly modeling for games and how to fully optimize a uv map for games.



Gunnar von Boehn
(Apollo Team Member)
Posts 3042
23 Nov 2017 11:40


Andrew Copland wrote:

Well this looks familiar ;)

Yes you will recall the same Star-Wars models used for testing during the NATAMI time.
Our focus during the NATAMI time was developing a dedicated 3D accelerations unit.

Now on the VAMP we go a modified approach.
On the VAMP the want to use the 68080 for the 3D.
And we now help the 68080 doing this job by adding some special AMMX instructions.




Captain Zalo

Posts 52
23 Nov 2017 12:40


Just be sure to check in with Disney so you don't get dragged to court for using their assets. :/

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