Kamelito Loveless wrote:
| Your thoughts?
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The way Amiga games are coded looks typically like this: For a 50 FPS game: -- 1) WHAT FOR VBL EVENT 2) DRAW SCREEN 3) LOOP -- Often for a 25 FPS GAME -- 1) WHAT FOR VBL EVENT 2) DRAW BACKGROUND , SOME SPRITES 3) WHAT FOR VBL EVENT 4) DRAW FOREGROUND/ MORE SPRITES 5) LOOP -- Making the Blitter faster ... has typically no effect on game speed as the games will do sync themselve to the Screen Display.
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