POVRay - Come to Fish Together | page 1 2 3 4
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| | ![](gfx/user2130.gif) Xtro 1975
Posts 3 22 Jan 2021 22:29
| Standalone V4+ CoffinOS R58 and R5 core: 720 x 486 ---------------------------------------------------------------------------- Pixels: 350640 Samples: 844624 Smpls/Pxl: 2.41 Rays: 1908305 Saved: 20 Max Level: 5/5 ---------------------------------------------------------------------------- Ray->Shape Intersection Tests Succeeded Percentage ---------------------------------------------------------------------------- Box 3785275 2011310 53.14 Cone/Cylinder 146697 19266 13.13 CSG Intersection 2718041 372275 13.70 CSG Union 1391422 282357 20.29 Plane 2146539 1328721 61.90 Quadric 3677206 1032301 28.07 Sphere 37021717 8377031 22.63 Clipping Object 228368 216628 94.86 Bounding Box 35109513 19724500 56.18 Light Buffer 55664771 32066613 57.61 Vista Buffer 15731137 11544558 73.39 ---------------------------------------------------------------------------- Calls to Noise: 818335 Calls to DNoise: 2734252 ---------------------------------------------------------------------------- Shadow Ray Tests: 6286136 Succeeded: 964438 Reflected Rays: 1047784 Total Internal: 52 Refracted Rays: 15672 Transmitted Rays: 225 ---------------------------------------------------------------------------- Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds) Time For Trace: 0 hours 23 minutes 9.0 seconds (1389 seconds) Total Time: 0 hours 23 minutes 10.0 seconds (1390 seconds)
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| | ![](gfx/user802.gif) Nick Fellows
Posts 177 23 Jan 2021 17:35
| Is this version of POVRay optimised for vampire ?
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| | ![](gfx/user1253.gif) Andy Hearn
Posts 374 23 Jan 2021 17:52
| not that i was aware of... BTW, V1200 isn't far behind, Gold2.13 RC3 build 7717 x12 85Mhz (vanilla R58 image) turns in 24 minutes and 3 seconds will see what the V500 can do later tonight if i can
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| | ![](gfx/user1163.gif) Darren Eveland
Posts 102 24 Jan 2021 03:22
| Andy Hearn wrote:
| not that i was aware of... BTW, V1200 isn't far behind, Gold2.13 RC3 build 7717 x12 85Mhz (vanilla R58 image) turns in 24 minutes and 3 seconds will see what the V500 can do later tonight if i can
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My Vampire 500 got 27 minutes and change. Gold 2.12 x12 (85MHz). I was doing some other stuff in the background while it was running, but not much.
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| | ![](gfx/user1163.gif) Darren Eveland
Posts 102 24 Jan 2021 05:00
| Darren Eveland wrote:
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Andy Hearn wrote:
| not that i was aware of... BTW, V1200 isn't far behind, Gold2.13 RC3 build 7717 x12 85Mhz (vanilla R58 image) turns in 24 minutes and 3 seconds will see what the V500 can do later tonight if i can |
My Vampire 500 got 27 minutes and change. Gold 2.12 x12 (85MHz). I was doing some other stuff in the background while it was running, but not much.
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Just tested my two Amiga 4000s, so I'll add them to my test list: Vampire 500 V2+, Core 2.12 x12 85Mhz : 27 minutes. A4000, CS PPC 68060 @50MHz, GREX 4000: 50 minutes, 1 second. A4000, CS MK2 68060 @100MHz, Mediator: 46 minutes, 42 seconds. Note the CS PPC memory is much faster than the CS MK2 memory. Darren
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| | ![](gfx/user1163.gif) Darren Eveland
Posts 102 24 Jan 2021 23:13
| Doing some more comparisons here: Mac Mini 1.5GHz G4: 4 minutes 13 seconds (impressive!) X1000 1800MHz Pa Semi, OS4: hangs at line 222....not sure why.
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| | ![](gfx/user1253.gif) Andy Hearn
Posts 374 25 Jan 2021 09:33
| @Darren NICE! i did wonder about the CS mk2 clocked up to 100, thanks for that info. i guess the 64bit memory interface on the CS PPC really helps out.I'm guessing you've got a different set of FPU libs running? - as i get 1hr 5 mins with my CS Mk3 060@50Mhz powered A3k with generic libraries
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| | ![](gfx/user2130.gif) Xtro 1975
Posts 3 25 Jan 2021 11:47
| I did a test on my Windows PC, i7 6700k overclocked to 4300mhz with WinUAE 64bit No JIT result: 0 hours 19 minutes 45.0 seconds (1185 seconds) JIT result: 0 hours 1 minutes 9.0 seconds (69 seconds) So a Vampire is more or less like WinUAE with JIT OFF
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| | ![](gfx/user1163.gif) Darren Eveland
Posts 102 25 Jan 2021 17:11
| Andy Hearn wrote:
| @Darren NICE! i did wonder about the CS mk2 clocked up to 100, thanks for that info. i guess the 64bit memory interface on the CS PPC really helps out. I'm guessing you've got a different set of FPU libs running? - as i get 1hr 5 mins with my CS Mk3 060@50Mhz powered A3k with generic libraries
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I'm not sure actually, but I can check for you what I'm running. the ram speed setting may help - mine is likely set to 60ns in the Cyberstorm setup screen (press ESC when powering on).
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| | ![](gfx/user909.gif) Kymon Erec Zonias
Posts 7 26 Jan 2021 10:02
| Dear Andy, nice to see your first rendering results on an real 68060. I’m a big 3D and Renderfan myself. Just a tip to get better results with the 68060. Use at least the Cyberpatcher that comes with the Cyberstorms or better use the latest Oxyron Patcher (3.14 iirc).Regards Kymon
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| | ![](gfx/user1253.gif) Andy Hearn
Posts 374 26 Jan 2021 10:28
| Thanks for the tips guys, i'll try the ram speed settings - after eyeballing exactly what i've got on my Mk3 - i think i'm keeping it "safe" and sitting with conservative settings to not crash more than i have to, and i'll definitely see what Oxyron can do :)I'd like to get my BlizzardPPC/040 upgraded to an 060, but with getting a V1200, there seems to be little point in the effort of doing that beyond seeing just how much faster a V1200 is than any top end hardware from "back-in-the-day"... :D
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| | ![](gfx/user985.gif) Henryk Richter (Apollo Team Member) Posts 128/ 1 27 Jan 2021 09:56
| A good old 68060 is still able to give a good punch. Example: A4000, 68060@100MHz, Matze TK060 (in Beta) 720 x 486 ---------------------------------------------------------------------------- Pixels: 350640 Samples: 841040 Smpls/Pxl: 2.40 Rays: 1906080 Saved: 4 Max Level: 5/5 ---------------------------------------------------------------------------- Ray->Shape Intersection Tests Succeeded Percentage ---------------------------------------------------------------------------- Box 3858829 2021269 52.38 Cone/Cylinder 146871 19321 13.16 CSG Intersection 2641040 363189 13.75 CSG Union 1301867 274165 21.06 Plane 2056369 1286824 62.58 Quadric 3834218 1046256 27.29 Sphere 35901752 8462559 23.57 Clipping Object 229128 217392 94.88 Bounding Box 34884678 19654541 56.34 Light Buffer 54814093 31929341 58.25 Vista Buffer 15593114 11463479 73.52 ---------------------------------------------------------------------------- Calls to Noise: 799182 Calls to DNoise: 2735506 ---------------------------------------------------------------------------- Shadow Ray Tests: 6262714 Succeeded: 963540 Reflected Rays: 1049312 Total Internal: 66 Refracted Rays: 15557 Transmitted Rays: 171 ---------------------------------------------------------------------------- Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds) Time For Trace: 0 hours 25 minutes 53.0 seconds (1553 seconds) Total Time: 0 hours 25 minutes 54.0 seconds (1554 seconds) EXTERNAL LINK
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| | ![](gfx/user1253.gif) Andy Hearn
Posts 374 27 Jan 2021 13:12
| O.O that's fantastic, i need that in my A4000's life! :D
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| | ![](gfx/user985.gif) Henryk Richter (Apollo Team Member) Posts 128/ 1 27 Jan 2021 14:40
| Well, as impressive these projects for new 060 cards are: full 68060's are hard to come by. The final die-shrink Rev.6 68060's are even more difficult to find. To get hold of one among those to run fully stable at 100 MHz is like chasing a unicorn. FPGA re-implementations of the 68k series won't have this shortage.
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| | ![](gfx/user1253.gif) Andy Hearn
Posts 374 27 Jan 2021 15:04
| true. i have some 060's in a box that aren't doing anything... one rev6 i can allocate to a card that's going to run it at over the original 50Mhz . otherwise, i'll probably sit the rev5's on my blizzard cards if i ever get them swapped, as i'll never really want to run original hardware overclocked. but generally yes, FPGA is going to be the way forward...
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| | ![](gfx/user2.gif) Gunnar von Boehn (Apollo Team Member) Posts 6220 27 Jan 2021 15:20
| Henryk Richter wrote:
| full 68060's are hard to come by. T
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Don't be pessimistic - there might be some hope! I just spotted a fresh pile of 68Ks in China: EXTERNAL LINK
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| | ![](gfx/user1860.gif) Antony Coello
Posts 153 27 Jan 2021 20:11
| Henryk Richter wrote:
| Well, as impressive these projects for new 060 cards are: full 68060's are hard to come by. The final die-shrink Rev.6 68060's are even more difficult to find. To get hold of one among those to run fully stable at 100 MHz is like chasing a unicorn.
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Yep. This. Even the non fake higher clocked 030s are getting scarce now. It seems everyone and his dog are making 680x0 accelerators these days. Its like someone deciding to make a new graphics card to sell that uses 20 x 3DFX Voodoo 5 GPUs per card. :/
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| | ![](gfx/user909.gif) Kymon Erec Zonias
Posts 7 27 Jan 2021 21:09
| Hey Henryk, nice to see first results of Matze’s 060TK. Did you run the Test with or without the OxyronPatcher 3.14? If not you may even beat your time dramatically. Would love to know :and see ;-) Thanks and regards Kymon
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| | ![](gfx/user1253.gif) Andy Hearn
Posts 374 28 Jan 2021 09:08
| Gunnar von Boehn wrote:
| Don't be pessimistic - there might be some hope! I just spotted a fresh pile of 68Ks in China: EXTERNAL LINK |
*laughing* yeah yeah ok. i was thinking of having dig in my kids lego draw to make an equally legit '060 and post that on ebay - see what i can get... ;)
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| | ![](gfx/user1163.gif) Darren Eveland
Posts 102 29 Jan 2021 02:49
| Henryk Richter wrote:
| A good old 68060 is still able to give a good punch. Total Time: 0 hours 25 minutes 54.0 seconds (1554 seconds) EXTERNAL LINK |
Interesting this result is more than 2x faster than my 100MHz 060 on my Cyberstorm MK2. It must be that povray is very memory intensive, because with the same clock speed the only difference is that the Matze TK060 has much faster memory interface than a CS MK2 with the 100MHz hack (memory running @ 50MHz). Does the TK060 run it's memory @ 100MHz?
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