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Questions and Answers for AROS AMIGA OS

Hydra Castle Labyrinth, Port By Arczipage  1 2 

Pedro Cotter
(Apollo Team Member)
Posts 308
05 Apr 2020 13:36


Testing on Aros the Amiga 68k port that Arczi is working on
EXTERNAL LINK


Gunnar von Boehn
(Apollo Team Member)
Posts 6197
05 Apr 2020 13:51


Looks cool!


Olle Haerstedt

Posts 110
05 Apr 2020 15:14


Arczi did this port in 10 min? The power of SDL. ;) (Sorry, just trolling Gunnar.)

Is the FPS OK? Or is just the movement slow in the beginning, before power-ups?


Maurizio Tirone

Posts 54
06 Apr 2020 11:28


Sorry I'm not clear, this porting is only for AROS?


Ian Parsons

Posts 230
06 Apr 2020 15:12


Should work with Amiga OS as the two are largely binary compatible.


Pedro Cotter
(Apollo Team Member)
Posts 308
06 Apr 2020 19:12


Its for the Amiga.
I have tested it on Aros because it was the system I was working at the time.


Olaf Schoenweiss

Posts 690
07 Apr 2020 19:14


Aros is on 68k 3.1 ;)

you do not need special software in many cases


Artur Jarosik
(Apollo Team Member)
Posts 94
10 Apr 2020 13:36


Released :)

EXTERNAL LINK


Maurizio Tirone

Posts 54
10 Apr 2020 19:51


Artur Jarosik wrote:

Released :)
 
  EXTERNAL LINK 

great ARTI, tonight we play!



Olle Haerstedt

Posts 110
10 Apr 2020 22:00


Artur Jarosik wrote:

Released :)
 
  EXTERNAL LINK 

Nice! Could you also write a technical blog about the porting process? To spread the knowledge for future generations.


Maurizio Tirone

Posts 54
13 Apr 2020 21:12


I have a problem with this port, it does not recognize my joypad in any way, forcing me to play on the keyboard.
I use Kipper2k's joy Playstation adapter which can go both AMIGA mode 2 buttons and CD32.
When I select CD32 the game goes crazy and starts clicking the buttons by itself.
Also tested with COPETITION PRO and does not recognize all the keys.
Will you let me know your experience on this?

PS: The indicated joypads work with everything else ...


Artur Jarosik
(Apollo Team Member)
Posts 94
14 Apr 2020 13:36


I have psx adapter too, which works great.
Also xbox 360 gamepad works in WinUAE.
 
Try joy2key from aminet for now and configure it for proper keys.

Later, when I have more time, I can look into your issue with pads.



Maurizio Tirone

Posts 54
15 Apr 2020 09:27


Further reporting of abnormal game behavior:
  In the fifth prison called LOLIDRA'S CAVE the game goes relentlessly to the block always on the same point.I tried to load the position again, change save game but nothing.
  Has anyone come this far?


Artur Jarosik
(Apollo Team Member)
Posts 94
21 Apr 2020 13:05


Can you confirm that freeze happens with 3 dissapearing enemies? If so here is exe with a workaround :
  EXTERNAL LINK 
Game is also faster now and auto save works.
I recommend making backup of your save game.


Maurizio Tirone

Posts 54
21 Apr 2020 23:58


Great Arti ... Yes, I confirm that the blocking occurs in the room where there are 3 characters that disappear ...

I'll give it a try and I'll post the result ...


Artur Jarosik
(Apollo Team Member)
Posts 94
24 Apr 2020 12:20


Please try again, same link.


Maurizio Tirone

Posts 54
25 Apr 2020 12:53


Artur Jarosik wrote:

Please try again, same link.

Ciaoz ARTI
Unfortunately, the automatic savegame ruined my game by leaving me stuck off the screen ... I will therefore have to start the game over again, but I would like the certainty of a definitive version.
What do you tell me about it?
If you need some tests in particular I am at your disposal, otherwise I will accept a release of a 100% stable version before restarting the game.


Artur Jarosik
(Apollo Team Member)
Posts 94
25 Apr 2020 14:06


Sorry for that, I have reverted it.
Here is my save game from this place
EXTERNAL LINK


Artur Jarosik
(Apollo Team Member)
Posts 94
26 Apr 2020 19:08


Another update.
Walking with candle in level 5 was too slow.
Now it's in normal speed like rest of game.
EXTERNAL LINK


Artur Jarosik
(Apollo Team Member)
Posts 94
20 May 2020 19:39


I've finished game so it is fully working now.

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