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Femupage  1 2 

Thomas Blatt

Posts 200
01 Aug 2017 17:11


Today i tried SysSpeed2.6 and made the CPU/FPU test. My system is frozen


Simo Koivukoski
(Apollo Team Member)
Posts 601
01 Aug 2017 17:27


Thomas Blatt wrote:

Today i tried SysSpeed2.6 and made the CPU/FPU test. My system is frozen

Maybe you didn't wait long enough?




Thomas Blatt

Posts 200
01 Aug 2017 17:31


@Simo you are right, it works. I had to wait a little bit longer.


Rod March

Posts 119
03 Aug 2017 00:46


Rod March wrote:

Lightwave works!
 

I spoke a little too soon, modeller locks-up every time I open a perspective viewport and requires a hard-boot to recover.


Benutzer A4K

Posts 24
03 Aug 2017 10:44


Quake (RTG) with FEMU at least gets to the intro console screen but crashes with an FPU error just before the game screen normally shows.

But otherwise, FEMU is a great idea. Thanks!

Olli.


Andrew Copland

Posts 113
17 Aug 2017 10:45


It is about time that something like Femu came along for Amiga, Mac had SoftFPU for years.

How is development coming along?
Is there somewhere other then here that we can follow along?
Can people contribute in some way other than testing?


Jari Eskelinen

Posts 23
17 Aug 2017 14:29


Andrew Copland wrote:
  Can people contribute in some way other than testing?

There is two ways to help; report what is broken and how to reproduce the problem (exact steps). Also cross-check with WinUAE, is it broken both with Vampire and WinUAE? Some of the things which are broken may be hard to debug, I am hoping somebody finds something which is easy to debug and fixed harder to debug problems as well...

Another one is for asm coders; write pure ASM implementation of FPU instructions.

About progress; do not expect speedy process. Once certain level of compatibility was achiever (first public release 0.10), everything got exponentially harder. I released private versions almost daily up to 0.10 and 0.11 is still under development.



Rod March

Posts 119
18 Aug 2017 09:45


Thanks for your hard work Jari.


Vojin Vidanovic

Posts 770
07 Sep 2017 21:35


Jari Eskelinen wrote:

    About progress; do not expect speedy process. Once certain level of compatibility was achiever (first public release 0.10), everything got exponentially harder. I released private versions almost daily up to 0.10 and 0.11 is still under development. 
   

   
    Videos indicate we are up to FEMU 0.60 in testing (great work towards 1.0 and nice progress in speed and compatibility!). When it will go public?
 
  EXTERNAL LINK


Rollef 2000

Posts 29
07 Sep 2017 22:06


0.60?
maybe you better sleep more than 2 hours a week :-)

 


Jari Eskelinen

Posts 23
08 Sep 2017 06:25


Vojin Vidanovic wrote:

Jari Eskelinen wrote:

      About progress; do not expect speedy process. Once certain level of compatibility was achiever (first public release 0.10), everything got exponentially harder. I released private versions almost daily up to 0.10 and 0.11 is still under development. 
   

   
    Videos indicate we are up to FEMU 0.60 in testing (great work towards 1.0 and nice progress in speed and compatibility!). When it will go public?
 
  EXTERNAL LINK 

Very sorry but 0.6 != 0.60 (in case of version numbers).



Vojin Vidanovic

Posts 770
08 Sep 2017 06:34


Jari Eskelinen wrote:

  Very sorry but 0.6 != 0.60 (in case of version numbers).

Ahh, video is of 0.06 ... that extreme version numbering!

Long way to go to 01.0!

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