Mapparium for Vampire2 | page 1 2
|
---|
|
---|
| | Szyk Cech
Posts 191 27 May 2017 16:10
| New features of MUIMaparium are cool! But I have one more question: If you can tell me: how about the way Maparium is multiplatform?!? Is it written in Hollywood?!? Or maybe is it written in some cool ancient Basic?!? Or maybe is it written in C language? I am nearly sure that it is not written in Assembler (not portable), nor C++ nor C# (not supported on Amiga OS-es).
| |
| | Mo Retro
Posts 241 27 May 2017 16:17
| Szyk Cech wrote:
| New features of MUIMaparium are cool! But I have one more question: If you can tell me: how about the way Maparium is multiplatform?!? Is it written in Hollywood?!? Or maybe is it written in some cool ancient Basic?!? Or maybe is it written in C language? I am nearly sure that it is not written in Assembler (not portable), nor C++ nor C# (not supported on Amiga OS-es).
|
What About FreePascal :) That's the language he maintains for the Amiga.
| |
| | Marcus Sackrow
Posts 37 28 May 2017 12:22
| @Szyk Cech: That is pure FreePascal power ;-) (remember the motto, "write one compile anywhere") The MUIMapparium code does not need much code changes between the different Amiga platform and on the freepascal side I work hard to reduce the cases down close to zero.
| |
| | Marcus Sackrow
Posts 37 28 May 2017 12:24
| if someone experience a very slow reaction of the software (about a second reaction time) and you have loaded a recorded track, remove it. for the background of this behavior read: EXTERNAL LINK Spoiler: It's the missing FPU support.
| |
| | Szyk Cech
Posts 191 28 May 2017 12:49
| Marcus Sackrow wrote:
| @Szyk Cech: That is pure FreePascal power ;-) (remember the motto, "write one compile anywhere")
|
I konw this motto and like it (that is the reason I write in C++ and Qt on WinDos and Linux). But as we are talking about FreePascal I have obvious question: How do you map hundredths (or even thousands) Amiga OS Api C functions to FreePascal?!? It seems like tremendous work!
| |
|
|