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GOLD2.12 Release Candidatepage  1 2 3 4 5 6 7 8 9 10 11 12 

Simo Koivukoski
(Apollo Team Member)
Posts 601
22 Jul 2019 05:25


@Vojin Vidanovic: Hardware Sprite support was introduced on Gold2.7. Gold2.12 supports now a larger sprite area size to make a custom pointer. HW pointer position also matches now with the V4, which is better for the future updates.

@Darkulla Vampire: scsi.device from the 314 does not support 32bit writes. Do you mean that soft reset and a newer vampiregfx.card driver does not work for you with 314?

@Rod March: Correct, Vampire RTG driver is only needed when using Picasso96 software to enable RTG modes.

@to the thread: Behavior of the 68080 with WHDLoad is similar than with highly overclocked 68040/060, so make sure that you are using latest slaves with the WHDLoad which have fixes for the 040/060 CPUs (real CPUs don't have the advantage to control whole hardware like emulators do). Selecting "ExpChip" will enable auto Turtle, which may fix some demos/games which are badly coded to work with the fast CPUs.


Thomas Blatt

Posts 200
22 Jul 2019 16:50


Where to set ExpChip ?


Vojin Vidanovic
(Needs Verification)
Posts 1916/ 1
22 Jul 2019 17:55


Whdload slave icon, tools if I remember correctly. Since this Is no vamp specific problem, I am sure there is good guide on whdload official website

EXTERNAL LINK


Thomas Blatt

Posts 200
22 Jul 2019 18:16


I read through WHDLoad Docs. It is very useful. Now i have understand it


Thomas Blatt

Posts 200
22 Jul 2019 18:44


I updated SWIV slave. Works well now


Vojin Vidanovic
(Needs Verification)
Posts 1916/ 1
22 Jul 2019 19:04


Thomas Blatt wrote:

  I updated SWIV slave. Works well now
 

 
  Glad about it :)
 
  This list would need a brush up, including a
  update about SWIV, and certainly AGA games with V4/Core3
  EXTERNAL LINK 
Simo Koivukoski wrote:

@Vojin Vidanovic: Hardware Sprite support was introduced on Gold2.7. Gold2.12 supports now a larger sprite area size to make a custom pointer. HW pointer position also matches now with the V4, which is better for the future updates. 

 
True, my bad. It has improved.


Pedro Cotter
(Apollo Team Member)
Posts 308
23 Jul 2019 08:42


Some games works only with WHDload 18.2
Jaguar is one of them.



Wayne Smith

Posts 39
23 Jul 2019 12:50


Im now getting this error when trying to grab this

Access to usercontent.irccloud-cdn.com was denied You don't have authorization to view this page.
HTTP ERROR 403

Thanks


Simo Koivukoski
(Apollo Team Member)
Posts 601
23 Jul 2019 15:44


I can give an alternative temp link. Come to IRC and PM to me. /ShK


Peter Weuffen

Posts 42
24 Jul 2019 16:13


strife & strife 1.2 have the screen flicker with the new vampiregfx.card released with the rc core
 
the 1.16 beta of vampiregfx.card as per the fix in the thread below fixes this with the new core but is ok to use
 
  CLICK HERE


Simo Koivukoski
(Apollo Team Member)
Posts 601
24 Jul 2019 22:42


peter weuffen wrote:

strife & strife 1.2 have the screen flicker with the new vampiregfx.card released with the rc core
 
  the 1.16 beta of vampiregfx.card as per the fix in the thread below fixes this with the new core but is ok to use
 
  CLICK HERE 

Updated vampiregfx.card -driver v1.26.

Does this fix the issue, if you set VideoMemSize=0M from the monitor icon tooltypes? (enables automatic aligned memory allocation).

EXTERNAL LINK 
 


Peter Weuffen

Posts 42
25 Jul 2019 08:36


it has fixed the issue, as well as returned speed to the main menu of strife


Thomas Blatt

Posts 200
25 Jul 2019 16:49


Setting VideoMemSize=0M solved it. Strife works  now


Renaud Schweingruber
(Apollo Team Member)
Posts 378
25 Jul 2019 18:01


AmigaOS 3.1.4.1 and Picasso96 2.4.2 are working well on that GOLD2.12 RC
         



Rollef 2000

Posts 29
26 Jul 2019 08:14


Clean, stable , faaast!
This is mine.


Sean Sk

Posts 488
27 Jul 2019 17:05


Simo Koivukoski wrote:

@Sean Sk: Thank you for the good feedback! Turtle mode improvements are attempts to meet stock Amiga speed with the fast CPU (Blitter syncs etc). i.e. fix the badly coded games. The way how you enable turtle (WHDLoad, Early-Startup) does not matter.

   
Thanks for the information Simo.
   
I don't know far you guys want to go in trying to improve compatibility with problematic floppy disk games, but just in case, the ones that didn't work for me (even with cache disables in early startup) were:
   
Stunt Car Racer/Stunt Track Racer
Ivan Stewart's Super Off Road
SWIV
   
I do encourage you guys to try booting from the "Interphase" floppy disk. I would be intrigued to see what you make of the screen full of error codes that pops up and whether it's useful.
   
I have been extensively testing Lotus 2 (WHDLoad) and stability is worse in 2.12 than in the 2.11. Played 2 player mode and the player cars glitch when turning. This is with NoCache and ExpChip set. Game crashed at one point. Don't get these issues with 2.11.
It was also a little disappointing to see frame rate slow down a bit in the game when ExpChip was enabled. Game is smoother without it. I guess that's the point with ExpChip, but I would prefer not to use it with a game like Lotus 2.


Simo Koivukoski
(Apollo Team Member)
Posts 601
27 Jul 2019 18:23


sean sk wrote:
I have been extensively testing Lotus 2 (WHDLoad) and stability is worse in 2.12 than in the 2.11. Played 2 player mode and the player cars glitch when turning. This is with NoCache and ExpChip set. Game crashed at one point. Don't get these issues with 2.11.
It was also a little disappointing to see frame rate slow down a bit in the game when ExpChip was enabled. Game is smoother without it. I guess that's the point with ExpChip, but I would prefer not to use it with a game like Lotus 2.

Which WHDLoad version you are using and does e.g Whdload 18.2 works better for you?



Sean Sk

Posts 488
28 Jul 2019 01:53


Simo Koivukoski wrote:

Which WHDLoad version you are using and does e.g Whdload 18.2 works better for you?

 
Ah yeah oops, probably should have mentioned that. :)
 
I am currently using the latest 18.6 beta. I did just use 18.2 and yes, the problem still exists in that version.
 
To reproduce it: Use "TURPENTINE" code and play 2 player race. Car glitches will happen on the first track and will start to get bad after the 2nd checkpoint. As you progress through the first track the glitches will get worse and worse to the point that, by the end of the race, it's ridiculous. :D
 
Interesting thing to note: This problem occurred in GOLD 2.5, mainly on the second track, but seemed to be fixed for awhile in 2.7 onwards.


Pedro Cotter
(Apollo Team Member)
Posts 308
28 Jul 2019 12:30


Happy to report that the beloved ProTracker 3.15 works.
It might need Turtle to work with faster cores, but it works :-)

EXTERNAL LINK


Simo Koivukoski
(Apollo Team Member)
Posts 601
03 Aug 2019 21:12


This time with the flasher EXEs.

[GOLD2.12RC2] (03.08.2019)
* New 15/16bits RTG modes (R5G5B5PC, B8G8R8A8)
* HW mouse improvements (sprite area size, x/y-position coords)
* VampireSupport 40.30
* fpsp080 00f4000 03Aug19 RPC (ATOMIC)
* Apollo specific CPU support library in ROM, named 68040.library (to be picked up by 3.1 and later SetPatch)
* New minimal boot pic with the new melody
* SLOW CPU when PC in chipmem & rangermem (auto Turtle, select "ExpChip" with WHDLoad)
* Improved Turtle Mode compatibility
* Enabled faster 32bit write for the IDE
* Improved rebooting, when using a MAPROM
* Updated EmuTOS ROM to 0.9.11 release

New vampiregfx.card v1.23 (25.7.2019) is needed, copy it to the LIBS:Picasso96 -folder. Also VideoMemSize=0M is needed to set from the monitor icon tooltypes. It will enable auto-aligned memory allocation.

EXTERNAL LINK   

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